Rollup merge of #87848 - godmar:@godmar/thread-join-documentation-fix, r=joshtriplett
removed references to parent/child from std::thread documentation - also clarifies how thread.join and detaching of threads works - the previous prose implied that there is a relationship between a spawning thread and the thread being spawned, and that "child" threads couldn't outlive their "parents" unless detached, which is incorrect.
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commit
6412bf98ea
1 changed files with 40 additions and 31 deletions
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@ -28,7 +28,7 @@
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//! When the main thread of a Rust program terminates, the entire program shuts
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//! down, even if other threads are still running. However, this module provides
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//! convenient facilities for automatically waiting for the termination of a
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//! child thread (i.e., join).
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//! thread (i.e., join).
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//!
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//! ## Spawning a thread
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//!
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@ -42,38 +42,43 @@
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//! });
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//! ```
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//!
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//! In this example, the spawned thread is "detached" from the current
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//! thread. This means that it can outlive its parent (the thread that spawned
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//! it), unless this parent is the main thread.
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//! In this example, the spawned thread is "detached," which means that there is
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//! no way for the program to learn when the spawned thread completes or otherwise
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//! terminates.
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//!
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//! The parent thread can also wait on the completion of the child
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//! thread; a call to [`spawn`] produces a [`JoinHandle`], which provides
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//! a `join` method for waiting:
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//! To learn when a thread completes, it is necessary to capture the [`JoinHandle`]
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//! object that is returned by the call to [`spawn`], which provides
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//! a `join` method that allows the caller to wait for the completion of the
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//! spawned thread:
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//!
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//! ```rust
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//! use std::thread;
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//!
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//! let child = thread::spawn(move || {
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//! let thread_join_handle = thread::spawn(move || {
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//! // some work here
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//! });
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//! // some work here
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//! let res = child.join();
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//! let res = thread_join_handle.join();
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//! ```
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//!
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//! The [`join`] method returns a [`thread::Result`] containing [`Ok`] of the final
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//! value produced by the child thread, or [`Err`] of the value given to
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//! a call to [`panic!`] if the child panicked.
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//! value produced by the spawned thread, or [`Err`] of the value given to
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//! a call to [`panic!`] if the thread panicked.
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//!
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//! Note that there is no parent/child relationship between a thread that spawns a
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//! new thread and the thread being spawned. In particular, the spawned thread may or
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//! may not outlive the spawning thread, unless the spawning thread is the main thread.
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//!
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//! ## Configuring threads
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//!
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//! A new thread can be configured before it is spawned via the [`Builder`] type,
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//! which currently allows you to set the name and stack size for the child thread:
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//! which currently allows you to set the name and stack size for the thread:
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//!
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//! ```rust
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//! # #![allow(unused_must_use)]
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//! use std::thread;
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//!
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//! thread::Builder::new().name("child1".to_string()).spawn(move || {
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//! thread::Builder::new().name("thread1".to_string()).spawn(move || {
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//! println!("Hello, world!");
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//! });
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//! ```
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@ -344,7 +349,7 @@ impl Builder {
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/// The spawned thread may outlive the caller (unless the caller thread
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/// is the main thread; the whole process is terminated when the main
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/// thread finishes). The join handle can be used to block on
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/// termination of the child thread, including recovering its panics.
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/// termination of the spawned thread, including recovering its panics.
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///
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/// For a more complete documentation see [`thread::spawn`][`spawn`].
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///
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@ -389,7 +394,7 @@ impl Builder {
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/// The spawned thread may outlive the caller (unless the caller thread
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/// is the main thread; the whole process is terminated when the main
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/// thread finishes). The join handle can be used to block on
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/// termination of the child thread, including recovering its panics.
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/// termination of the spawned thread, including recovering its panics.
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///
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/// This method is identical to [`thread::Builder::spawn`][`Builder::spawn`],
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/// except for the relaxed lifetime bounds, which render it unsafe.
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@ -516,15 +521,16 @@ impl Builder {
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/// Spawns a new thread, returning a [`JoinHandle`] for it.
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///
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/// The join handle will implicitly *detach* the child thread upon being
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/// dropped. In this case, the child thread may outlive the parent (unless
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/// the parent thread is the main thread; the whole process is terminated when
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/// the main thread finishes). Additionally, the join handle provides a [`join`]
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/// method that can be used to join the child thread. If the child thread
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/// panics, [`join`] will return an [`Err`] containing the argument given to
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/// [`panic!`].
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/// The join handle provides a [`join`] method that can be used to join the spawned
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/// thread. If the spawned thread panics, [`join`] will return an [`Err`] containing
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/// the argument given to [`panic!`].
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///
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/// This will create a thread using default parameters of [`Builder`], if you
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/// If the join handle is dropped, the spawned thread will implicitly be *detached*.
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/// In this case, the spawned thread may no longer be joined.
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/// (It is the responsibility of the program to either eventually join threads it
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/// creates or detach them; otherwise, a resource leak will result.)
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///
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/// This call will create a thread using default parameters of [`Builder`], if you
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/// want to specify the stack size or the name of the thread, use this API
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/// instead.
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///
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@ -533,8 +539,8 @@ impl Builder {
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///
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/// - The `'static` constraint means that the closure and its return value
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/// must have a lifetime of the whole program execution. The reason for this
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/// is that threads can `detach` and outlive the lifetime they have been
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/// created in.
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/// is that threads can outlive the lifetime they have been created in.
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///
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/// Indeed if the thread, and by extension its return value, can outlive their
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/// caller, we need to make sure that they will be valid afterwards, and since
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/// we *can't* know when it will return we need to have them valid as long as
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@ -1236,10 +1242,10 @@ impl fmt::Debug for Thread {
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#[stable(feature = "rust1", since = "1.0.0")]
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pub type Result<T> = crate::result::Result<T, Box<dyn Any + Send + 'static>>;
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// This packet is used to communicate the return value between the child thread
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// and the parent thread. Memory is shared through the `Arc` within and there's
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// This packet is used to communicate the return value between the spawned thread
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// and the rest of the program. Memory is shared through the `Arc` within and there's
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// no need for a mutex here because synchronization happens with `join()` (the
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// parent thread never reads this packet until the child has exited).
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// caller will never read this packet until the thread has exited).
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//
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// This packet itself is then stored into a `JoinInner` which in turns is placed
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// in `JoinHandle` and `JoinGuard`. Due to the usage of `UnsafeCell` we need to
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@ -1303,7 +1309,7 @@ impl<T> JoinInner<T> {
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/// }).unwrap();
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/// ```
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///
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/// Child being detached and outliving its parent:
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/// A thread being detached and outliving the thread that spawned it:
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///
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/// ```no_run
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/// use std::thread;
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@ -1361,12 +1367,15 @@ impl<T> JoinHandle<T> {
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/// Waits for the associated thread to finish.
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///
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/// This function will return immediately if the associated thread has already finished.
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///
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/// In terms of [atomic memory orderings], the completion of the associated
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/// thread synchronizes with this function returning. In other words, all
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/// operations performed by that thread are ordered before all
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/// operations performed by that thread [happen
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/// before](https://doc.rust-lang.org/nomicon/atomics.html#data-accesses) all
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/// operations that happen after `join` returns.
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///
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/// If the child thread panics, [`Err`] is returned with the parameter given
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/// If the associated thread panics, [`Err`] is returned with the parameter given
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/// to [`panic!`].
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///
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/// [`Err`]: crate::result::Result::Err
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