Fix a crash when transmuting non-immediate to immediate types
The code to build the transmute intrinsic currently makes the invalid assumption that if the in-type is non-immediate, the out-type is non-immediate as well. But this is wrong, for example when transmuting [int, ..1] to int. So we need to handle this fourth case as well. Fixes #7988
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@ -805,6 +805,9 @@ pub fn trans_intrinsic(ccx: @mut CrateContext,
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_ => Ret(bcx, BitCast(bcx, llsrcval, llouttype))
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}
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}
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} else if ty::type_is_immediate(ccx.tcx, out_type) {
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let llsrcptr = PointerCast(bcx, llsrcval, llouttype.ptr_to());
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Ret(bcx, Load(bcx, llsrcptr));
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} else {
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// NB: Do not use a Load and Store here. This causes massive
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// code bloat when `transmute` is used on large structural
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18
src/test/run-pass/transmute-non-immediate-to-immediate.rs
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18
src/test/run-pass/transmute-non-immediate-to-immediate.rs
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@ -0,0 +1,18 @@
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// Copyright 2013 The Rust Project Developers. See the COPYRIGHT
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// file at the top-level directory of this distribution and at
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// http://rust-lang.org/COPYRIGHT.
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//
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// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
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// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
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// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
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// option. This file may not be copied, modified, or distributed
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// except according to those terms.
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// Issue #7988
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// Transmuting non-immediate type to immediate type
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fn main() {
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unsafe {
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std::cast::transmute::<[int,..1],int>([1])
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};
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}
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