Move tutorial over to a format similar to the reference doc
And adjust highlighting/testing scripts to deal with this.
This commit is contained in:
parent
d699db699a
commit
a4b77758f0
28 changed files with 2719 additions and 4015 deletions
44
doc/extract-tests.js
Executable file
44
doc/extract-tests.js
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@ -0,0 +1,44 @@
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#!/usr/local/bin/node
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/***
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* Script for extracting compilable fragments from markdown
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* documentation. See prep.js for a description of the format
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* recognized by this tool. Expects a directory fragements/ to exist
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* under the current directory, and writes the fragments in there as
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* individual .rs files.
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*/
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var fs = require("fs");
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if (!process.argv[2]) {
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console.log("Please provide an input file name.");
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process.exit(1);
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}
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var lines = fs.readFileSync(process.argv[2]).toString().split(/\n\r?/g);
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var cur = 0, line, chapter, chapter_n;
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while ((line = lines[cur++]) != null) {
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var chap = line.match(/^# (.*)/);
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if (chap) {
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chapter = chap[1].toLowerCase().replace(/\W/g, "_");
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chapter_n = 1;
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} else if (/^~~~/.test(line)) {
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var block = "", ignore = false;
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while ((line = lines[cur++]) != null) {
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if (/^\s*## (?:notrust|ignore)/.test(line)) ignore = true;
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else if (/^~~~/.test(line)) break;
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else block += line.replace(/^# /, "") + "\n";
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}
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if (!ignore) {
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if (!/\bfn main\b/.test(block)) {
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if (/(^|\n) *(native|use|mod|import|export)\b/.test(block))
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block += "\nfn main() {}\n";
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else block = "fn main() {\n" + block + "\n}\n";
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}
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if (!/\buse std\b/.test(block)) block = "use std;\n" + block;
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var filename = "fragments/" + chapter + "_" + (chapter_n++) + ".rs";
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fs.writeFileSync(filename, block);
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}
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}
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}
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67
doc/prep.js
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67
doc/prep.js
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#!/usr/local/bin/node
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/***
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* Pandoc-style markdown preprocessor that drops extra directives
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* included for running doc code, and that optionally, when
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* --highlight is provided, replaces code blocks that are Rust code
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* with highlighted HTML blocks. The directives recognized are:
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*
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* '## ignore' tells the test extractor (extract-tests.js) to ignore
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* the block completely.
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* '## notrust' makes the test extractor ignore the block, makes
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* this script not highlight the block.
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* '# [any text]' is a line that is stripped out by this script, and
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* converted to a normal line of code (without the leading #) by
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* the test extractor.
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*/
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var fs = require("fs");
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CodeMirror = require("./lib/codemirror-node");
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require("./lib/codemirror-rust");
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function help() {
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console.log("usage: " + process.argv[0] + " [--highlight] [-o outfile] [infile]");
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process.exit(1);
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}
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var highlight = false, infile, outfile;
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for (var i = 2; i < process.argv.length; ++i) {
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var arg = process.argv[i];
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if (arg == "--highlight") highlight = true;
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else if (arg == "-o" && outfile == null && ++i < process.argv.length) outfile = process.argv[i];
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else if (arg[0] != "-") infile = arg;
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else help();
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}
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var lines = fs.readFileSync(infile || "/dev/stdin").toString().split(/\n\r?/g), cur = 0, line;
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var out = outfile ? fs.createWriteStream(outfile) : process.stdout;
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while ((line = lines[cur++]) != null) {
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if (/^~~~/.test(line)) {
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var block = "", bline, isRust = true;
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while ((bline = lines[cur++]) != null) {
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if (/^\s*## notrust/.test(bline)) isRust = false;
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else if (/^~~~/.test(bline)) break;
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if (!/^\s*##? /.test(bline)) block += bline + "\n";
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}
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if (!highlight || !isRust)
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out.write(line + "\n" + block + bline + "\n");
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else {
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var html = '<pre class="cm-s-default">', curstr = "", curstyle = null;
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function add(str, style) {
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if (style != curstyle) {
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if (curstyle) html += '<span class="cm-' + curstyle + '">' + curstr
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+ "</span>";
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else if (curstr) html += curstr;
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curstr = str; curstyle = style;
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} else curstr += str;
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}
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CodeMirror.runMode(block, "rust", add);
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add("", "bogus"); // Flush pending string.
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out.write(html + "</pre>\n");
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}
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} else {
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out.write(line + "\n");
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}
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}
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@ -1,7 +1,7 @@
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#!/bin/bash
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rm -f fragments/*.rs
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mkdir -p fragments
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node extract.js
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node extract-tests.js $1
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for F in `ls fragments/*.rs`; do
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$RUSTC $F > /dev/null
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if [[ $? != 0 ]] ; then echo $F; fi
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32
doc/rust.css
32
doc/rust.css
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@ -6,10 +6,14 @@ body {
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body {
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padding: 1em 6em;
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max-width: 50em;
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max-width: 60em;
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}
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h1 { font-size: 22pt; }
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h1 {
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font-size: 22pt;
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margin-top: 2em;
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border-bottom: 2px solid silver;
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}
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h2 { font-size: 17pt; }
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h3 { font-size: 14pt; }
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@ -23,3 +27,27 @@ a, a:visited, a:link {
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text-decoration: none;
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color: #00438a;
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}
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h1 a:link, h1 a:visited, h2 a:link, h2 a:visited,
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h3 a:link, h3 a:visited { color: black; }
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/* Code highlighting */
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.cm-s-default span.cm-keyword {color: #708;}
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.cm-s-default span.cm-atom {color: #219;}
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.cm-s-default span.cm-number {color: #164;}
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.cm-s-default span.cm-def {color: #00f;}
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.cm-s-default span.cm-variable {color: black;}
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.cm-s-default span.cm-variable-2 {color: #05a;}
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.cm-s-default span.cm-variable-3 {color: #085;}
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.cm-s-default span.cm-property {color: black;}
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.cm-s-default span.cm-operator {color: black;}
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.cm-s-default span.cm-comment {color: #a50;}
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.cm-s-default span.cm-string {color: #a11;}
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.cm-s-default span.cm-string-2 {color: #f50;}
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.cm-s-default span.cm-meta {color: #555;}
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.cm-s-default span.cm-error {color: #f00;}
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.cm-s-default span.cm-qualifier {color: #555;}
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.cm-s-default span.cm-builtin {color: #30a;}
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.cm-s-default span.cm-bracket {color: #cc7;}
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.cm-s-default span.cm-tag {color: #170;}
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.cm-s-default span.cm-attribute {color: #00c;}
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2556
doc/tutorial.md
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2556
doc/tutorial.md
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File diff suppressed because it is too large
Load diff
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@ -1,139 +0,0 @@
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# Argument passing
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Rust datatypes are not trivial to copy (the way, for example,
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JavaScript values can be copied by simply taking one or two machine
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words and plunking them somewhere else). Shared boxes require
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reference count updates, big records, tags, or unique pointers require
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an arbitrary amount of data to be copied (plus updating the reference
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counts of shared boxes hanging off them).
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For this reason, the default calling convention for Rust functions
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leaves ownership of the arguments with the caller. The caller
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guarantees that the arguments will outlive the call, the callee merely
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gets access to them.
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## Safe references
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There is one catch with this approach: sometimes the compiler can
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*not* statically guarantee that the argument value at the caller side
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will survive to the end of the call. Another argument might indirectly
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refer to it and be used to overwrite it, or a closure might assign a
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new value to it.
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Fortunately, Rust tasks are single-threaded worlds, which share no
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data with other tasks, and that most data is immutable. This allows
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most argument-passing situations to be proved safe without further
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difficulty.
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Take the following program:
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# fn get_really_big_record() -> int { 1 }
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# fn myfunc(a: int) {}
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fn main() {
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let x = get_really_big_record();
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myfunc(x);
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}
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Here we know for sure that no one else has access to the `x` variable
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in `main`, so we're good. But the call could also look like this:
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# fn myfunc(a: int, b: block()) {}
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# fn get_another_record() -> int { 1 }
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# let x = 1;
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myfunc(x, {|| x = get_another_record(); });
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Now, if `myfunc` first calls its second argument and then accesses its
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first argument, it will see a different value from the one that was
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passed to it.
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In such a case, the compiler will insert an implicit copy of `x`,
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*except* if `x` contains something mutable, in which case a copy would
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result in code that behaves differently. If copying `x` might be
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expensive (for example, if it holds a vector), the compiler will emit
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a warning.
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There are even more tricky cases, in which the Rust compiler is forced
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to pessimistically assume a value will get mutated, even though it is
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not sure.
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fn for_each(v: [mutable @int], iter: block(@int)) {
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for elt in v { iter(elt); }
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}
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For all this function knows, calling `iter` (which is a closure that
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might have access to the vector that's passed as `v`) could cause the
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elements in the vector to be mutated, with the effect that it can not
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guarantee that the boxes will live for the duration of the call. So it
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has to copy them. In this case, this will happen implicitly (bumping a
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reference count is considered cheap enough to not warn about it).
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## The copy operator
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If the `for_each` function given above were to take a vector of
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`{mutable a: int}` instead of `@int`, it would not be able to
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implicitly copy, since if the `iter` function changes a copy of a
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mutable record, the changes won't be visible in the record itself. If
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we *do* want to allow copies there, we have to explicitly allow it
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with the `copy` operator:
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type mutrec = {mutable x: int};
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fn for_each(v: [mutable mutrec], iter: block(mutrec)) {
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for elt in v { iter(copy elt); }
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}
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Adding a `copy` operator is also the way to muffle warnings about
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implicit copies.
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## Other uses of safe references
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Safe references are not only used for argument passing. When you
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destructure on a value in an `alt` expression, or loop over a vector
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with `for`, variables bound to the inside of the given data structure
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will use safe references, not copies. This means such references are
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very cheap, but you'll occasionally have to copy them to ensure
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safety.
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let my_rec = {a: 4, b: [1, 2, 3]};
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alt my_rec {
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{a, b} {
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log(info, b); // This is okay
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my_rec = {a: a + 1, b: b + [a]};
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log(info, b); // Here reference b has become invalid
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}
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}
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## Argument passing styles
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The fact that arguments are conceptually passed by safe reference does
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not mean all arguments are passed by pointer. Composite types like
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records and tags *are* passed by pointer, but single-word values, like
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integers and pointers, are simply passed by value. Most of the time,
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the programmer does not have to worry about this, as the compiler will
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simply pick the most efficient passing style. There is one exception,
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which will be described in the section on [generics](generic.html).
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To explicitly set the passing-style for a parameter, you prefix the
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argument name with a sigil. There are two special passing styles that
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are often useful. The first is by-mutable-pointer, written with a
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single `&`:
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fn vec_push(&v: [int], elt: int) {
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v += [elt];
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}
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This allows the function to mutate the value of the argument, *in the
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caller's context*. Clearly, you are only allowed to pass things that
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can actually be mutated to such a function.
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Then there is the by-copy style, written `+`. This indicates that the
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function wants to take ownership of the argument value. If the caller
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does not use the argument after the call, it will be 'given' to the
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callee. Otherwise a copy will be made. This mode is mostly used for
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functions that construct data structures. The argument will end up
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being owned by the data structure, so if that can be done without a
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copy, that's a win.
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type person = {name: str, address: str};
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fn make_person(+name: str, +address: str) -> person {
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ret {name: name, address: address};
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}
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@ -1,109 +0,0 @@
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var fs = require("fs"), md = require("./lib/markdown");
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CodeMirror = require("./lib/codemirror-node");
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require("./lib/codemirror-rust");
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md.Markdown.dialects.Maruku.block.code = function code(block, next) {
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if (block.match(/^ /)) {
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var text = String(block);
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while (next.length && next[0].match(/^ /)) text += "\n" + String(next.shift());
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var leaveAlone, accum = [], curstr = "", curstyle = null;
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text = text.split("\n").map(function(line) {
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line = line.slice(4);
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if (line == "## notrust") leaveAlone = true;
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return line;
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}).filter(function(x) { return !/^##? /.test(x); }).join("\n");
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if (leaveAlone) return [["pre", {}, text]];
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function add(str, style) {
|
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if (style != curstyle) {
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if (curstyle) accum.push(["span", {"class": "cm-" + curstyle}, curstr]);
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else if (curstr) accum.push(curstr);
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curstr = str; curstyle = style;
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} else curstr += str;
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}
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CodeMirror.runMode(text, "rust", add);
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add("", "bogus"); // Flush pending string.
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return [["pre", {"class": "cm-s-default"}].concat(accum)];
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}
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};
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function markdown(str) { return md.toHTML(str, "Maruku"); }
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|
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function fileDates(file, c) {
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function takeTime(str) {
|
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return Number(str.match(/^(\S+)\s/)[1]) * 1000;
|
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}
|
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require("child_process").exec("git rev-list --timestamp HEAD -- " + file + ".md", function(err, stdout) {
|
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if (err != null) { console.log("Failed to run git rev-list"); return; }
|
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var history = stdout.split("\n");
|
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if (history.length && history[history.length-1] == "") history.pop();
|
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var created = history.length ? takeTime(history[history.length-1]) : Date.now();
|
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var modified = created;
|
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if (history.length > 1) modified = takeTime(history[0]);
|
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c(created, modified);
|
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});
|
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}
|
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|
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function head(title) {
|
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return "<html><head><link rel='stylesheet' href='style.css' type='text/css'>" +
|
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"<link rel='stylesheet' href='default.css' type='text/css'>" +
|
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"<meta http-equiv='Content-Type' content='text/html; charset=utf-8'><title>" +
|
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title + "</title></head><body>\n";
|
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}
|
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|
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function foot(created, modified) {
|
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var r = "<p class='head'>"
|
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var crStr = formatTime(created), modStr = formatTime(modified);
|
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if (created) r += "Created " + crStr;
|
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if (crStr != modStr)
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r += (created ? ", l" : "L") + "ast modified on " + modStr;
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return r + "</p>";
|
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}
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|
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function formatTime(tm) {
|
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var d = new Date(tm);
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var months = ["January", "February", "March", "April", "May", "June", "July", "August",
|
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"September", "October", "November", "December"];
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return months[d.getMonth()] + " " + d.getDate() + ", " + d.getFullYear();
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}
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|
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var files = fs.readFileSync("order", "utf8").split("\n").filter(function(x) { return x; });
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var max_modified = 0;
|
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var sections = [];
|
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|
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// Querying git for modified dates has to be done async in node it seems...
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var queried = 0;
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for (var i = 0; i < files.length; ++i)
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(function(i) { // Make lexical i stable
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fileDates(files[i], function(ctime, mtime) {
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sections[i] = {
|
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text: fs.readFileSync(files[i] + ".md", "utf8"),
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ctime: ctime, mtime: mtime,
|
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name: files[i],
|
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};
|
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max_modified = Math.max(mtime, max_modified);
|
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if (++queried == files.length) buildTutorial();
|
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});
|
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})(i);
|
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|
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function htmlName(i) { return sections[i].name + ".html"; }
|
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|
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function buildTutorial() {
|
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var index = head("Rust language tutorial") + "<div id='content'>" +
|
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markdown(fs.readFileSync("index.md", "utf8")) + "<ol>";
|
||||
for (var i = 0; i < sections.length; ++i) {
|
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var s = sections[i];
|
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var html = htmlName(i);
|
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var title = s.text.match(/^# (.*)\n/)[1];
|
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index += '<li><a href="' + html + '">' + title + "</a></li>";
|
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|
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var nav = '<p class="head">Section ' + (i + 1) + ' of the Rust language tutorial.<br>';
|
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if (i > 0) nav += '<a href="' + htmlName(i-1) + '">« Section ' + i + "</a> | ";
|
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nav += '<a href="index.html">Index</a>';
|
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if (i + 1 < sections.length) nav += ' | <a href="' + htmlName(i+1) + '">Section ' + (i + 2) + " »</a>";
|
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nav += "</p>";
|
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fs.writeFileSync("web/" + html, head(title) + nav + '<div id="content">' + markdown(s.text) + "</div>" +
|
||||
nav + foot(s.ctime, s.mtime) + "</body></html>");
|
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}
|
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index += "</ol></div>" + foot(null, max_modified) + "</body></html>";
|
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fs.writeFileSync("web/index.html", index);
|
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}
|
|
@ -1,200 +0,0 @@
|
|||
# Control structures
|
||||
|
||||
## Conditionals
|
||||
|
||||
We've seen `if` pass by a few times already. To recap, braces are
|
||||
compulsory, an optional `else` clause can be appended, and multiple
|
||||
`if`/`else` constructs can be chained together:
|
||||
|
||||
if false {
|
||||
std::io::println("that's odd");
|
||||
} else if true {
|
||||
std::io::println("right");
|
||||
} else {
|
||||
std::io::println("neither true nor false");
|
||||
}
|
||||
|
||||
The condition given to an `if` construct *must* be of type boolean (no
|
||||
implicit conversion happens). If the arms return a value, this value
|
||||
must be of the same type for every arm in which control reaches the
|
||||
end of the block:
|
||||
|
||||
fn signum(x: int) -> int {
|
||||
if x < 0 { -1 }
|
||||
else if x > 0 { 1 }
|
||||
else { ret 0; }
|
||||
}
|
||||
|
||||
The `ret` (return) and its semicolon could have been left out without
|
||||
changing the meaning of this function, but it illustrates that you
|
||||
will not get a type error in this case, although the last arm doesn't
|
||||
have type `int`, because control doesn't reach the end of that arm
|
||||
(`ret` is jumping out of the function).
|
||||
|
||||
## Pattern matching
|
||||
|
||||
Rust's `alt` construct is a generalized, cleaned-up version of C's
|
||||
`switch` construct. You provide it with a value and a number of arms,
|
||||
each labelled with a pattern, and it will execute the arm that matches
|
||||
the value.
|
||||
|
||||
# let my_number = 1;
|
||||
alt my_number {
|
||||
0 { std::io::println("zero"); }
|
||||
1 | 2 { std::io::println("one or two"); }
|
||||
3 to 10 { std::io::println("three to ten"); }
|
||||
_ { std::io::println("something else"); }
|
||||
}
|
||||
|
||||
There is no 'falling through' between arms, as in C—only one arm is
|
||||
executed, and it doesn't have to explicitly `break` out of the
|
||||
construct when it is finished.
|
||||
|
||||
The part to the left of each arm is called the pattern. Literals are
|
||||
valid patterns, and will match only their own value. The pipe operator
|
||||
(`|`) can be used to assign multiple patterns to a single arm. Ranges
|
||||
of numeric literal patterns can be expressed with `to`. The underscore
|
||||
(`_`) is a wildcard pattern that matches everything.
|
||||
|
||||
If the arm with the wildcard pattern was left off in the above
|
||||
example, running it on a number greater than ten (or negative) would
|
||||
cause a run-time failure. When no arm matches, `alt` constructs do not
|
||||
silently fall through—they blow up instead.
|
||||
|
||||
A powerful application of pattern matching is *destructuring*, where
|
||||
you use the matching to get at the contents of data types. Remember
|
||||
that `(float, float)` is a tuple of two floats:
|
||||
|
||||
fn angle(vec: (float, float)) -> float {
|
||||
alt vec {
|
||||
(0f, y) if y < 0f { 1.5 * float::consts::pi }
|
||||
(0f, y) { 0.5 * float::consts::pi }
|
||||
(x, y) { float::atan(y / x) }
|
||||
}
|
||||
}
|
||||
|
||||
A variable name in a pattern matches everything, *and* binds that name
|
||||
to the value of the matched thing inside of the arm block. Thus, `(0f,
|
||||
y)` matches any tuple whose first element is zero, and binds `y` to
|
||||
the second element. `(x, y)` matches any tuple, and binds both
|
||||
elements to a variable.
|
||||
|
||||
Any `alt` arm can have a guard clause (written `if EXPR`), which is
|
||||
an expression of type `bool` that determines, after the pattern is
|
||||
found to match, whether the arm is taken or not. The variables bound
|
||||
by the pattern are available in this guard expression.
|
||||
|
||||
## Destructuring let
|
||||
|
||||
To a limited extent, it is possible to use destructuring patterns when
|
||||
declaring a variable with `let`. For example, you can say this to
|
||||
extract the fields from a tuple:
|
||||
|
||||
# fn get_tuple_of_two_ints() -> (int, int) { (1, 1) }
|
||||
let (a, b) = get_tuple_of_two_ints();
|
||||
|
||||
This will introduce two new variables, `a` and `b`, bound to the
|
||||
content of the tuple.
|
||||
|
||||
You may only use irrevocable patterns—patterns that can never fail to
|
||||
match—in let bindings, though. Things like literals, which only match
|
||||
a specific value, are not allowed.
|
||||
|
||||
## Loops
|
||||
|
||||
`while` produces a loop that runs as long as its given condition
|
||||
(which must have type `bool`) evaluates to true. Inside a loop, the
|
||||
keyword `break` can be used to abort the loop, and `cont` can be used
|
||||
to abort the current iteration and continue with the next.
|
||||
|
||||
let x = 5;
|
||||
while true {
|
||||
x += x - 3;
|
||||
if x % 5 == 0 { break; }
|
||||
std::io::println(int::str(x));
|
||||
}
|
||||
|
||||
This code prints out a weird sequence of numbers and stops as soon as
|
||||
it finds one that can be divided by five.
|
||||
|
||||
There's also `while`'s ugly cousin, `do`/`while`, which does not check
|
||||
its condition on the first iteration, using traditional syntax:
|
||||
|
||||
# fn eat_cake() {}
|
||||
# fn any_cake_left() -> bool { false }
|
||||
do {
|
||||
eat_cake();
|
||||
} while any_cake_left();
|
||||
|
||||
When iterating over a vector, use `for` instead.
|
||||
|
||||
for elt in ["red", "green", "blue"] {
|
||||
std::io::println(elt);
|
||||
}
|
||||
|
||||
This will go over each element in the given vector (a three-element
|
||||
vector of strings, in this case), and repeatedly execute the body with
|
||||
`elt` bound to the current element. You may add an optional type
|
||||
declaration (`elt: str`) for the iteration variable if you want.
|
||||
|
||||
For more involved iteration, such as going over the elements of a hash
|
||||
table, Rust uses higher-order functions. We'll come back to those in a
|
||||
moment.
|
||||
|
||||
## Failure
|
||||
|
||||
The `fail` keyword causes the current [task][tasks] to fail. You use
|
||||
it to indicate unexpected failure, much like you'd use `exit(1)` in a
|
||||
C program, except that in Rust, it is possible for other tasks to
|
||||
handle the failure, allowing the program to continue running.
|
||||
|
||||
`fail` takes an optional argument, which must have type `str`. Trying
|
||||
to access a vector out of bounds, or running a pattern match with no
|
||||
matching clauses, both result in the equivalent of a `fail`.
|
||||
|
||||
[tasks]: task.html
|
||||
|
||||
## Logging
|
||||
|
||||
Rust has a built-in logging mechanism, using the `log` statement.
|
||||
Logging is polymorphic—any type of value can be logged, and the
|
||||
runtime will do its best to output a textual representation of the
|
||||
value.
|
||||
|
||||
log(warn, "hi");
|
||||
log(error, (1, [2.5, -1.8]));
|
||||
|
||||
The first argument is the log level (levels `info`, `warn`, and
|
||||
`error` are predefined), and the second is the value to log. By
|
||||
default, you *will not* see the output of that first log statement,
|
||||
which has `warn` level. The environment variable `RUST_LOG` controls
|
||||
which log level is used. It can contain a comma-separated list of
|
||||
paths for modules that should be logged. For example, running `rustc`
|
||||
with `RUST_LOG=rustc::front::attr` will turn on logging in its
|
||||
attribute parser. If you compile a program named `foo.rs`, its
|
||||
top-level module will be called `foo`, and you can set `RUST_LOG` to
|
||||
`foo` to enable `warn` and `info` logging for the module.
|
||||
|
||||
Turned-off `log` statements impose minimal overhead on the code that
|
||||
contains them, so except in code that needs to be really, really fast,
|
||||
you should feel free to scatter around debug logging statements, and
|
||||
leave them in.
|
||||
|
||||
Three macros that combine text-formatting (as with `#fmt`) and logging
|
||||
are available. These take a string and any number of format arguments,
|
||||
and will log the formatted string:
|
||||
|
||||
# fn get_error_string() -> str { "boo" }
|
||||
#warn("only %d seconds remaining", 10);
|
||||
#error("fatal: %s", get_error_string());
|
||||
|
||||
## Assertions
|
||||
|
||||
The keyword `assert`, followed by an expression with boolean type,
|
||||
will check that the given expression results in `true`, and cause a
|
||||
failure otherwise. It is typically used to double-check things that
|
||||
*should* hold at a certain point in a program.
|
||||
|
||||
let x = 100;
|
||||
while (x > 10) { x -= 10; }
|
||||
assert x == 10;
|
|
@ -1,334 +0,0 @@
|
|||
# Datatypes
|
||||
|
||||
Rust datatypes are, by default, immutable. The core datatypes of Rust
|
||||
are structural records and 'enums' (tagged unions, algebraic data
|
||||
types).
|
||||
|
||||
type point = {x: float, y: float};
|
||||
enum shape {
|
||||
circle(point, float);
|
||||
rectangle(point, point);
|
||||
}
|
||||
let my_shape = circle({x: 0.0, y: 0.0}, 10.0);
|
||||
|
||||
## Records
|
||||
|
||||
Rust record types are written `{field1: TYPE, field2: TYPE [, ...]}`,
|
||||
and record literals are written in the same way, but with expressions
|
||||
instead of types. They are quite similar to C structs, and even laid
|
||||
out the same way in memory (so you can read from a Rust struct in C,
|
||||
and vice-versa).
|
||||
|
||||
The dot operator is used to access record fields (`mypoint.x`).
|
||||
|
||||
Fields that you want to mutate must be explicitly marked as such. For
|
||||
example...
|
||||
|
||||
type stack = {content: [int], mutable head: uint};
|
||||
|
||||
With such a type, you can do `mystack.head += 1u`. If `mutable` were
|
||||
omitted from the type, such an assignment would result in a type
|
||||
error.
|
||||
|
||||
To 'update' an immutable record, you use functional record update
|
||||
syntax, by ending a record literal with the keyword `with`:
|
||||
|
||||
let oldpoint = {x: 10f, y: 20f};
|
||||
let newpoint = {x: 0f with oldpoint};
|
||||
assert newpoint == {x: 0f, y: 20f};
|
||||
|
||||
This will create a new struct, copying all the fields from `oldpoint`
|
||||
into it, except for the ones that are explicitly set in the literal.
|
||||
|
||||
Rust record types are *structural*. This means that `{x: float, y:
|
||||
float}` is not just a way to define a new type, but is the actual name
|
||||
of the type. Record types can be used without first defining them. If
|
||||
module A defines `type point = {x: float, y: float}`, and module B,
|
||||
without knowing anything about A, defines a function that returns an
|
||||
`{x: float, y: float}`, you can use that return value as a `point` in
|
||||
module A. (Remember that `type` defines an additional name for a type,
|
||||
not an actual new type.)
|
||||
|
||||
## Record patterns
|
||||
|
||||
Records can be destructured on in `alt` patterns. The basic syntax is
|
||||
`{fieldname: pattern, ...}`, but the pattern for a field can be
|
||||
omitted as a shorthand for simply binding the variable with the same
|
||||
name as the field.
|
||||
|
||||
# let mypoint = {x: 0f, y: 0f};
|
||||
alt mypoint {
|
||||
{x: 0f, y: y_name} { /* Provide sub-patterns for fields */ }
|
||||
{x, y} { /* Simply bind the fields */ }
|
||||
}
|
||||
|
||||
The field names of a record do not have to appear in a pattern in the
|
||||
same order they appear in the type. When you are not interested in all
|
||||
the fields of a record, a record pattern may end with `, _` (as in
|
||||
`{field1, _}`) to indicate that you're ignoring all other fields.
|
||||
|
||||
## Enums
|
||||
|
||||
Enums are datatypes that have several different representations. For
|
||||
example, the type shown earlier:
|
||||
|
||||
# type point = {x: float, y: float};
|
||||
enum shape {
|
||||
circle(point, float);
|
||||
rectangle(point, point);
|
||||
}
|
||||
|
||||
A value of this type is either a circle¸ in which case it contains a
|
||||
point record and a float, or a rectangle, in which case it contains
|
||||
two point records. The run-time representation of such a value
|
||||
includes an identifier of the actual form that it holds, much like the
|
||||
'tagged union' pattern in C, but with better ergonomics.
|
||||
|
||||
The above declaration will define a type `shape` that can be used to
|
||||
refer to such shapes, and two functions, `circle` and `rectangle`,
|
||||
which can be used to construct values of the type (taking arguments of
|
||||
the specified types). So `circle({x: 0f, y: 0f}, 10f)` is the way to
|
||||
create a new circle.
|
||||
|
||||
Enum variants do not have to have parameters. This, for example, is
|
||||
equivalent to a C enum:
|
||||
|
||||
enum direction {
|
||||
north;
|
||||
east;
|
||||
south;
|
||||
west;
|
||||
}
|
||||
|
||||
This will define `north`, `east`, `south`, and `west` as constants,
|
||||
all of which have type `direction`.
|
||||
|
||||
When the enum is C like, that is none of the variants have parameters,
|
||||
it is possible to explicitly set the discriminator values to an integer
|
||||
value:
|
||||
|
||||
enum color {
|
||||
red = 0xff0000;
|
||||
green = 0x00ff00;
|
||||
blue = 0x0000ff;
|
||||
}
|
||||
|
||||
If an explicit discriminator is not specified for a variant, the value
|
||||
defaults to the value of the previous variant plus one. If the first
|
||||
variant does not have a discriminator, it defaults to 0. For example,
|
||||
the value of `north` is 0, `east` is 1, etc.
|
||||
|
||||
When an enum is C-like the `as` cast operator can be used to get the
|
||||
discriminator's value.
|
||||
|
||||
<a name="single_variant_enum"></a>
|
||||
|
||||
There is a special case for enums with a single variant. These are
|
||||
used to define new types in such a way that the new name is not just a
|
||||
synonym for an existing type, but its own distinct type. If you say:
|
||||
|
||||
enum gizmo_id = int;
|
||||
|
||||
That is a shorthand for this:
|
||||
|
||||
enum gizmo_id { gizmo_id(int); }
|
||||
|
||||
Enum types like this can have their content extracted with the
|
||||
dereference (`*`) unary operator:
|
||||
|
||||
# enum gizmo_id = int;
|
||||
let my_gizmo_id = gizmo_id(10);
|
||||
let id_int: int = *my_gizmo_id;
|
||||
|
||||
## Enum patterns
|
||||
|
||||
For enum types with multiple variants, destructuring is the only way to
|
||||
get at their contents. All variant constructors can be used as
|
||||
patterns, as in this definition of `area`:
|
||||
|
||||
# type point = {x: float, y: float};
|
||||
# enum shape { circle(point, float); rectangle(point, point); }
|
||||
fn area(sh: shape) -> float {
|
||||
alt sh {
|
||||
circle(_, size) { float::consts::pi * size * size }
|
||||
rectangle({x, y}, {x: x2, y: y2}) { (x2 - x) * (y2 - y) }
|
||||
}
|
||||
}
|
||||
|
||||
Another example:
|
||||
|
||||
# type point = {x: float, y: float};
|
||||
# enum direction { north; east; south; west; }
|
||||
fn point_from_direction(dir: direction) -> point {
|
||||
alt dir {
|
||||
north { {x: 0f, y: 1f} }
|
||||
east { {x: 1f, y: 0f} }
|
||||
south { {x: 0f, y: -1f} }
|
||||
west { {x: -1f, y: 0f} }
|
||||
}
|
||||
}
|
||||
|
||||
## Tuples
|
||||
|
||||
Tuples in Rust behave exactly like records, except that their fields
|
||||
do not have names (and can thus not be accessed with dot notation).
|
||||
Tuples can have any arity except for 0 or 1 (though you may see nil,
|
||||
`()`, as the empty tuple if you like).
|
||||
|
||||
let mytup: (int, int, float) = (10, 20, 30.0);
|
||||
alt mytup {
|
||||
(a, b, c) { log(info, a + b + (c as int)); }
|
||||
}
|
||||
|
||||
## Pointers
|
||||
|
||||
In contrast to a lot of modern languages, record and enum types in
|
||||
Rust are not represented as pointers to allocated memory. They are,
|
||||
like in C and C++, represented directly. This means that if you `let x
|
||||
= {x: 1f, y: 1f};`, you are creating a record on the stack. If you
|
||||
then copy it into a data structure, the whole record is copied, not
|
||||
just a pointer.
|
||||
|
||||
For small records like `point`, this is usually more efficient than
|
||||
allocating memory and going through a pointer. But for big records, or
|
||||
records with mutable fields, it can be useful to have a single copy on
|
||||
the heap, and refer to that through a pointer.
|
||||
|
||||
Rust supports several types of pointers. The simplest is the unsafe
|
||||
pointer, written `*TYPE`, which is a completely unchecked pointer
|
||||
type only used in unsafe code (and thus, in typical Rust code, very
|
||||
rarely). The safe pointer types are `@TYPE` for shared,
|
||||
reference-counted boxes, and `~TYPE`, for uniquely-owned pointers.
|
||||
|
||||
All pointer types can be dereferenced with the `*` unary operator.
|
||||
|
||||
### Shared boxes
|
||||
|
||||
<a name="shared-box"></a>
|
||||
|
||||
Shared boxes are pointers to heap-allocated, reference counted memory.
|
||||
A cycle collector ensures that circular references do not result in
|
||||
memory leaks.
|
||||
|
||||
Creating a shared box is done by simply applying the unary `@`
|
||||
operator to an expression. The result of the expression will be boxed,
|
||||
resulting in a box of the right type. For example:
|
||||
|
||||
let x = @10; // New box, refcount of 1
|
||||
let y = x; // Copy the pointer, increase refcount
|
||||
// When x and y go out of scope, refcount goes to 0, box is freed
|
||||
|
||||
NOTE: We may in the future switch to garbage collection, rather than
|
||||
reference counting, for shared boxes.
|
||||
|
||||
Shared boxes never cross task boundaries.
|
||||
|
||||
### Unique boxes
|
||||
|
||||
<a name="unique-box"></a>
|
||||
|
||||
In contrast to shared boxes, unique boxes are not reference counted.
|
||||
Instead, it is statically guaranteed that only a single owner of the
|
||||
box exists at any time.
|
||||
|
||||
let x = ~10;
|
||||
let y <- x;
|
||||
|
||||
This is where the 'move' (`<-`) operator comes in. It is similar to
|
||||
`=`, but it de-initializes its source. Thus, the unique box can move
|
||||
from `x` to `y`, without violating the constraint that it only has a
|
||||
single owner (if you used assignment instead of the move operator, the
|
||||
box would, in principle, be copied).
|
||||
|
||||
Unique boxes, when they do not contain any shared boxes, can be sent
|
||||
to other tasks. The sending task will give up ownership of the box,
|
||||
and won't be able to access it afterwards. The receiving task will
|
||||
become the sole owner of the box.
|
||||
|
||||
### Mutability
|
||||
|
||||
All pointer types have a mutable variant, written `@mutable TYPE` or
|
||||
`~mutable TYPE`. Given such a pointer, you can write to its contents
|
||||
by combining the dereference operator with a mutating action.
|
||||
|
||||
fn increase_contents(pt: @mutable int) {
|
||||
*pt += 1;
|
||||
}
|
||||
|
||||
## Vectors
|
||||
|
||||
Rust vectors are always heap-allocated and unique. A value of type
|
||||
`[TYPE]` is represented by a pointer to a section of heap memory
|
||||
containing any number of `TYPE` values.
|
||||
|
||||
NOTE: This uniqueness is turning out to be quite awkward in practice,
|
||||
and might change in the future.
|
||||
|
||||
Vector literals are enclosed in square brackets. Dereferencing is done
|
||||
with square brackets (zero-based):
|
||||
|
||||
let myvec = [true, false, true, false];
|
||||
if myvec[1] { std::io::println("boom"); }
|
||||
|
||||
By default, vectors are immutable—you can not replace their elements.
|
||||
The type written as `[mutable TYPE]` is a vector with mutable
|
||||
elements. Mutable vector literals are written `[mutable]` (empty) or
|
||||
`[mutable 1, 2, 3]` (with elements).
|
||||
|
||||
The `+` operator means concatenation when applied to vector types.
|
||||
Growing a vector in Rust is not as inefficient as it looks :
|
||||
|
||||
let myvec = [], i = 0;
|
||||
while i < 100 {
|
||||
myvec += [i];
|
||||
i += 1;
|
||||
}
|
||||
|
||||
Because a vector is unique, replacing it with a longer one (which is
|
||||
what `+= [i]` does) is indistinguishable from appending to it
|
||||
in-place. Vector representations are optimized to grow
|
||||
logarithmically, so the above code generates about the same amount of
|
||||
copying and reallocation as `push` implementations in most other
|
||||
languages.
|
||||
|
||||
## Strings
|
||||
|
||||
The `str` type in Rust is represented exactly the same way as a vector
|
||||
of bytes (`[u8]`), except that it is guaranteed to have a trailing
|
||||
null byte (for interoperability with C APIs).
|
||||
|
||||
This sequence of bytes is interpreted as an UTF-8 encoded sequence of
|
||||
characters. This has the advantage that UTF-8 encoded I/O (which
|
||||
should really be the default for modern systems) is very fast, and
|
||||
that strings have, for most intents and purposes, a nicely compact
|
||||
representation. It has the disadvantage that you only get
|
||||
constant-time access by byte, not by character.
|
||||
|
||||
A lot of algorithms don't need constant-time indexed access (they
|
||||
iterate over all characters, which `str::chars` helps with), and
|
||||
for those that do, many don't need actual characters, and can operate
|
||||
on bytes. For algorithms that do really need to index by character,
|
||||
there's the option to convert your string to a character vector (using
|
||||
`str::to_chars`).
|
||||
|
||||
Like vectors, strings are always unique. You can wrap them in a shared
|
||||
box to share them. Unlike vectors, there is no mutable variant of
|
||||
strings. They are always immutable.
|
||||
|
||||
## Resources
|
||||
|
||||
Resources are data types that have a destructor associated with them.
|
||||
|
||||
# fn close_file_desc(x: int) {}
|
||||
resource file_desc(fd: int) {
|
||||
close_file_desc(fd);
|
||||
}
|
||||
|
||||
This defines a type `file_desc` and a constructor of the same name,
|
||||
which takes an integer. Values of such a type can not be copied, and
|
||||
when they are destroyed (by going out of scope, or, when boxed, when
|
||||
their box is cleaned up), their body runs. In the example above, this
|
||||
would cause the given file descriptor to be closed.
|
||||
|
||||
NOTE: We're considering alternative approaches for data types with
|
||||
destructors. Resources might go away in the future.
|
|
@ -1,42 +0,0 @@
|
|||
var fs = require("fs"), md = require("./lib/markdown");
|
||||
|
||||
// Runs markdown.js over the tutorial, to find the code blocks in it.
|
||||
// Uses the #-markers in those code blocks, along with some vague
|
||||
// heuristics, to turn them into compilable files. Outputs these files
|
||||
// to fragments/.
|
||||
//
|
||||
// '##ignore' means don't test this block
|
||||
// '##notrust' means the block isn't rust code
|
||||
// (used by build.js to not highlight it)
|
||||
// '# code' means insert the given code to complete the fragment
|
||||
// (build.js strips out such lines)
|
||||
|
||||
var curFile, curFrag;
|
||||
md.Markdown.dialects.Maruku.block.code = function code(block, next) {
|
||||
if (block.match(/^ /)) {
|
||||
var ignore, text = String(block);
|
||||
while (next.length && next[0].match(/^ /)) text += "\n" + String(next.shift());
|
||||
text = text.split("\n").map(function(line) {
|
||||
line = line.slice(4);
|
||||
if (line == "## ignore" || line == "## notrust") { ignore = true; line = ""; }
|
||||
if (/^# /.test(line)) line = line.slice(2);
|
||||
return line;
|
||||
}).join("\n");
|
||||
if (ignore) return;
|
||||
if (!/\bfn main\b/.test(text)) {
|
||||
if (/(^|\n) *(native|use|mod|import|export)\b/.test(text))
|
||||
text += "\nfn main() {}\n";
|
||||
else text = "fn main() {\n" + text + "\n}\n";
|
||||
}
|
||||
if (!/\buse std\b/.test(text)) text = "use std;\n" + text;
|
||||
fs.writeFileSync("fragments/" + curFile + "_" + (++curFrag) + ".rs", text);
|
||||
}
|
||||
};
|
||||
|
||||
fs.readFileSync("order", "utf8").split("\n").filter(id).forEach(handle);
|
||||
|
||||
function id(x) { return x; }
|
||||
function handle(file) {
|
||||
curFile = file; curFrag = 0;
|
||||
md.parse(fs.readFileSync(file + ".md", "utf8"), "Maruku");
|
||||
}
|
|
@ -1,209 +0,0 @@
|
|||
# Interacting with foreign code
|
||||
|
||||
One of Rust's aims, as a system programming language, is to
|
||||
interoperate well with C code.
|
||||
|
||||
We'll start with an example. It's a bit bigger than usual, and
|
||||
contains a number of new concepts. We'll go over it one piece at a
|
||||
time.
|
||||
|
||||
This is a program that uses OpenSSL's `SHA1` function to compute the
|
||||
hash of its first command-line argument, which it then converts to a
|
||||
hexadecimal string and prints to standard output. If you have the
|
||||
OpenSSL libraries installed, it should 'just work'.
|
||||
|
||||
use std;
|
||||
|
||||
native mod crypto {
|
||||
fn SHA1(src: *u8, sz: uint, out: *u8) -> *u8;
|
||||
}
|
||||
|
||||
fn as_hex(data: [u8]) -> str {
|
||||
let acc = "";
|
||||
for byte in data { acc += #fmt("%02x", byte as uint); }
|
||||
ret acc;
|
||||
}
|
||||
|
||||
fn sha1(data: str) -> str unsafe {
|
||||
let bytes = str::bytes(data);
|
||||
let hash = crypto::SHA1(vec::unsafe::to_ptr(bytes),
|
||||
vec::len(bytes), ptr::null());
|
||||
ret as_hex(vec::unsafe::from_buf(hash, 20u));
|
||||
}
|
||||
|
||||
fn main(args: [str]) {
|
||||
std::io::println(sha1(args[1]));
|
||||
}
|
||||
|
||||
## Native modules
|
||||
|
||||
Before we can call `SHA1`, we have to declare it. That is what this
|
||||
part of the program is responsible for:
|
||||
|
||||
native mod crypto {
|
||||
fn SHA1(src: *u8, sz: uint, out: *u8) -> *u8;
|
||||
}
|
||||
|
||||
A `native` module declaration tells the compiler that the program
|
||||
should be linked with a library by that name, and that the given list
|
||||
of functions are available in that library.
|
||||
|
||||
In this case, it'll change the name `crypto` to a shared library name
|
||||
in a platform-specific way (`libcrypto.so` on Linux, for example), and
|
||||
link that in. If you want the module to have a different name from the
|
||||
actual library, you can use the `"link_name"` attribute, like:
|
||||
|
||||
#[link_name = "crypto"]
|
||||
native mod something {
|
||||
fn SHA1(src: *u8, sz: uint, out: *u8) -> *u8;
|
||||
}
|
||||
|
||||
## Native calling conventions
|
||||
|
||||
Most native C code use the cdecl calling convention, so that is what
|
||||
Rust uses by default when calling native functions. Some native functions,
|
||||
most notably the Windows API, use other calling conventions, so Rust
|
||||
provides a way to to hint to the compiler which is expected by using
|
||||
the `"abi"` attribute:
|
||||
|
||||
#[cfg(target_os = "win32")]
|
||||
#[abi = "stdcall"]
|
||||
native mod kernel32 {
|
||||
fn SetEnvironmentVariableA(n: *u8, v: *u8) -> int;
|
||||
}
|
||||
|
||||
The `"abi"` attribute applies to a native mod (it can not be applied
|
||||
to a single function within a module), and must be either `"cdecl"`
|
||||
or `"stdcall"`. Other conventions may be defined in the future.
|
||||
|
||||
## Unsafe pointers
|
||||
|
||||
The native `SHA1` function is declared to take three arguments, and
|
||||
return a pointer.
|
||||
|
||||
# native mod crypto {
|
||||
fn SHA1(src: *u8, sz: uint, out: *u8) -> *u8;
|
||||
# }
|
||||
|
||||
When declaring the argument types to a foreign function, the Rust
|
||||
compiler has no way to check whether your declaration is correct, so
|
||||
you have to be careful. If you get the number or types of the
|
||||
arguments wrong, you're likely to get a segmentation fault. Or,
|
||||
probably even worse, your code will work on one platform, but break on
|
||||
another.
|
||||
|
||||
In this case, `SHA1` is defined as taking two `unsigned char*`
|
||||
arguments and one `unsigned long`. The rust equivalents are `*u8`
|
||||
unsafe pointers and an `uint` (which, like `unsigned long`, is a
|
||||
machine-word-sized type).
|
||||
|
||||
Unsafe pointers can be created through various functions in the
|
||||
standard lib, usually with `unsafe` somewhere in their name. You can
|
||||
dereference an unsafe pointer with `*` operator, but use
|
||||
caution—unlike Rust's other pointer types, unsafe pointers are
|
||||
completely unmanaged, so they might point at invalid memory, or be
|
||||
null pointers.
|
||||
|
||||
## Unsafe blocks
|
||||
|
||||
The `sha1` function is the most obscure part of the program.
|
||||
|
||||
# mod crypto { fn SHA1(src: *u8, sz: uint, out: *u8) -> *u8 { out } }
|
||||
# fn as_hex(data: [u8]) -> str { "hi" }
|
||||
fn sha1(data: str) -> str unsafe {
|
||||
let bytes = str::bytes(data);
|
||||
let hash = crypto::SHA1(vec::unsafe::to_ptr(bytes),
|
||||
vec::len(bytes), ptr::null());
|
||||
ret as_hex(vec::unsafe::from_buf(hash, 20u));
|
||||
}
|
||||
|
||||
Firstly, what does the `unsafe` keyword at the top of the function
|
||||
mean? `unsafe` is a block modifier—it declares the block following it
|
||||
to be known to be unsafe.
|
||||
|
||||
Some operations, like dereferencing unsafe pointers or calling
|
||||
functions that have been marked unsafe, are only allowed inside unsafe
|
||||
blocks. With the `unsafe` keyword, you're telling the compiler 'I know
|
||||
what I'm doing'. The main motivation for such an annotation is that
|
||||
when you have a memory error (and you will, if you're using unsafe
|
||||
constructs), you have some idea where to look—it will most likely be
|
||||
caused by some unsafe code.
|
||||
|
||||
Unsafe blocks isolate unsafety. Unsafe functions, on the other hand,
|
||||
advertise it to the world. An unsafe function is written like this:
|
||||
|
||||
unsafe fn kaboom() { "I'm harmless!"; }
|
||||
|
||||
This function can only be called from an unsafe block or another
|
||||
unsafe function.
|
||||
|
||||
## Pointer fiddling
|
||||
|
||||
The standard library defines a number of helper functions for dealing
|
||||
with unsafe data, casting between types, and generally subverting
|
||||
Rust's safety mechanisms.
|
||||
|
||||
Let's look at our `sha1` function again.
|
||||
|
||||
# mod crypto { fn SHA1(src: *u8, sz: uint, out: *u8) -> *u8 { out } }
|
||||
# fn as_hex(data: [u8]) -> str { "hi" }
|
||||
# fn x(data: str) -> str unsafe {
|
||||
let bytes = str::bytes(data);
|
||||
let hash = crypto::SHA1(vec::unsafe::to_ptr(bytes),
|
||||
vec::len(bytes), ptr::null());
|
||||
ret as_hex(vec::unsafe::from_buf(hash, 20u));
|
||||
# }
|
||||
|
||||
The `str::bytes` function is perfectly safe, it converts a string to
|
||||
an `[u8]`. This byte array is then fed to `vec::unsafe::to_ptr`, which
|
||||
returns an unsafe pointer to its contents.
|
||||
|
||||
This pointer will become invalid as soon as the vector it points into
|
||||
is cleaned up, so you should be very careful how you use it. In this
|
||||
case, the local variable `bytes` outlives the pointer, so we're good.
|
||||
|
||||
Passing a null pointer as third argument to `SHA1` causes it to use a
|
||||
static buffer, and thus save us the effort of allocating memory
|
||||
ourselves. `ptr::null` is a generic function that will return an
|
||||
unsafe null pointer of the correct type (Rust generics are awesome
|
||||
like that—they can take the right form depending on the type that they
|
||||
are expected to return).
|
||||
|
||||
Finally, `vec::unsafe::from_buf` builds up a new `[u8]` from the
|
||||
unsafe pointer that was returned by `SHA1`. SHA1 digests are always
|
||||
twenty bytes long, so we can pass `20u` for the length of the new
|
||||
vector.
|
||||
|
||||
## Passing structures
|
||||
|
||||
C functions often take pointers to structs as arguments. Since Rust
|
||||
records are binary-compatible with C structs, Rust programs can call
|
||||
such functions directly.
|
||||
|
||||
This program uses the Posix function `gettimeofday` to get a
|
||||
microsecond-resolution timer.
|
||||
|
||||
use std;
|
||||
type timeval = {mutable tv_sec: u32,
|
||||
mutable tv_usec: u32};
|
||||
#[nolink]
|
||||
native mod libc {
|
||||
fn gettimeofday(tv: *timeval, tz: *()) -> i32;
|
||||
}
|
||||
fn unix_time_in_microseconds() -> u64 unsafe {
|
||||
let x = {mutable tv_sec: 0u32, mutable tv_usec: 0u32};
|
||||
libc::gettimeofday(ptr::addr_of(x), ptr::null());
|
||||
ret (x.tv_sec as u64) * 1000_000_u64 + (x.tv_usec as u64);
|
||||
}
|
||||
|
||||
The `#[nolink]` attribute indicates that there's no native library to link
|
||||
in. The standard C library is already linked with Rust programs.
|
||||
|
||||
A `timeval`, in C, is a struct with two 32-bit integers. Thus, we
|
||||
define a record type with the same contents, and declare
|
||||
`gettimeofday` to take a pointer to such a record.
|
||||
|
||||
The second argument to `gettimeofday` (the time zone) is not used by
|
||||
this program, so it simply declares it to be a pointer to the nil
|
||||
type. Since null pointer look the same, no matter which type they are
|
||||
supposed to point at, this is safe.
|
|
@ -1,174 +0,0 @@
|
|||
# Functions
|
||||
|
||||
Functions (like all other static declarations, such as `type`) can be
|
||||
declared both at the top level and inside other functions (or modules,
|
||||
which we'll come back to in moment).
|
||||
|
||||
The `ret` keyword immediately returns from a function. It is
|
||||
optionally followed by an expression to return. In functions that
|
||||
return `()`, the returned expression can be left off. A function can
|
||||
also return a value by having its top level block produce an
|
||||
expression (by omitting the final semicolon).
|
||||
|
||||
Some functions (such as the C function `exit`) never return normally.
|
||||
In Rust, these are annotated with the pseudo-return type '`!`':
|
||||
|
||||
fn dead_end() -> ! { fail; }
|
||||
|
||||
This helps the compiler avoid spurious error messages. For example,
|
||||
the following code would be a type error if `dead_end` would be
|
||||
expected to return.
|
||||
|
||||
# fn can_go_left() -> bool { true }
|
||||
# fn can_go_right() -> bool { true }
|
||||
# enum dir { left; right; }
|
||||
# fn dead_end() -> ! { fail; }
|
||||
let dir = if can_go_left() { left }
|
||||
else if can_go_right() { right }
|
||||
else { dead_end(); };
|
||||
|
||||
## Closures
|
||||
|
||||
Named functions, like those in the previous section, do not close over
|
||||
their environment. Rust also includes support for closures, which are
|
||||
functions that can access variables in the scope in which they are
|
||||
created.
|
||||
|
||||
There are several forms of closures, each with its own role. The most
|
||||
common type is called a 'block', this is a closure which has full
|
||||
access to its environment.
|
||||
|
||||
fn call_block_with_ten(b: block(int)) { b(10); }
|
||||
|
||||
let x = 20;
|
||||
call_block_with_ten({|arg|
|
||||
#info("x=%d, arg=%d", x, arg);
|
||||
});
|
||||
|
||||
This defines a function that accepts a block, and then calls it with a
|
||||
simple block that executes a log statement, accessing both its
|
||||
argument and the variable `x` from its environment.
|
||||
|
||||
Blocks can only be used in a restricted way, because it is not allowed
|
||||
to survive the scope in which it was created. They are allowed to
|
||||
appear in function argument position and in call position, but nowhere
|
||||
else.
|
||||
|
||||
### Boxed closures
|
||||
|
||||
When you need to store a closure in a data structure, a block will not
|
||||
do, since the compiler will refuse to let you store it. For this
|
||||
purpose, Rust provides a type of closure that has an arbitrary
|
||||
lifetime, written `fn@` (boxed closure, analogous to the `@` pointer
|
||||
type described in the next section).
|
||||
|
||||
A boxed closure does not directly access its environment, but merely
|
||||
copies out the values that it closes over into a private data
|
||||
structure. This means that it can not assign to these variables, and
|
||||
will not 'see' updates to them.
|
||||
|
||||
This code creates a closure that adds a given string to its argument,
|
||||
returns it from a function, and then calls it:
|
||||
|
||||
use std;
|
||||
|
||||
fn mk_appender(suffix: str) -> fn@(str) -> str {
|
||||
let f = fn@(s: str) -> str { s + suffix };
|
||||
ret f;
|
||||
}
|
||||
|
||||
fn main() {
|
||||
let shout = mk_appender("!");
|
||||
std::io::println(shout("hey ho, let's go"));
|
||||
}
|
||||
|
||||
### Closure compatibility
|
||||
|
||||
A nice property of Rust closures is that you can pass any kind of
|
||||
closure (as long as the arguments and return types match) to functions
|
||||
that expect a `block`. Thus, when writing a higher-order function that
|
||||
wants to do nothing with its function argument beyond calling it, you
|
||||
should almost always specify the type of that argument as `block`, so
|
||||
that callers have the flexibility to pass whatever they want.
|
||||
|
||||
fn call_twice(f: block()) { f(); f(); }
|
||||
call_twice({|| "I am a block"; });
|
||||
call_twice(fn@() { "I am a boxed closure"; });
|
||||
fn bare_function() { "I am a plain function"; }
|
||||
call_twice(bare_function);
|
||||
|
||||
### Unique closures
|
||||
|
||||
<a name="unique"></a>
|
||||
|
||||
Unique closures, written `fn~` in analogy to the `~` pointer type (see
|
||||
next section), hold on to things that can safely be sent between
|
||||
processes. They copy the values they close over, much like boxed
|
||||
closures, but they also 'own' them—meaning no other code can access
|
||||
them. Unique closures mostly exist to for spawning new
|
||||
[tasks](task.html).
|
||||
|
||||
### Shorthand syntax
|
||||
|
||||
The compact syntax used for blocks (`{|arg1, arg2| body}`) can also
|
||||
be used to express boxed and unique closures in situations where the
|
||||
closure style can be unambiguously derived from the context. Most
|
||||
notably, when calling a higher-order function you do not have to use
|
||||
the long-hand syntax for the function you're passing, since the
|
||||
compiler can look at the argument type to find out what the parameter
|
||||
types are.
|
||||
|
||||
As a further simplification, if the final parameter to a function is a
|
||||
closure, the closure need not be placed within parenthesis. You could,
|
||||
for example, write...
|
||||
|
||||
let doubled = vec::map([1, 2, 3]) {|x| x*2};
|
||||
|
||||
`vec::map` is a function in the core library that applies its last
|
||||
argument to every element of a vector, producing a new vector.
|
||||
|
||||
Even when a closure takes no parameters, you must still write the bars
|
||||
for the parameter list, as in `{|| ...}`.
|
||||
|
||||
## Binding
|
||||
|
||||
Partial application is done using the `bind` keyword in Rust.
|
||||
|
||||
let daynum = bind vec::position(_, ["mo", "tu", "we", "do",
|
||||
"fr", "sa", "su"]);
|
||||
|
||||
Binding a function produces a boxed closure (`fn@` type) in which some
|
||||
of the arguments to the bound function have already been provided.
|
||||
`daynum` will be a function taking a single string argument, and
|
||||
returning the day of the week that string corresponds to (if any).
|
||||
|
||||
## Iteration
|
||||
|
||||
Functions taking blocks provide a good way to define non-trivial
|
||||
iteration constructs. For example, this one iterates over a vector
|
||||
of integers backwards:
|
||||
|
||||
fn for_rev(v: [int], act: block(int)) {
|
||||
let i = vec::len(v);
|
||||
while (i > 0u) {
|
||||
i -= 1u;
|
||||
act(v[i]);
|
||||
}
|
||||
}
|
||||
|
||||
To run such an iteration, you could do this:
|
||||
|
||||
# fn for_rev(v: [int], act: block(int)) {}
|
||||
for_rev([1, 2, 3], {|n| log(error, n); });
|
||||
|
||||
Making use of the shorthand where a final closure argument can be
|
||||
moved outside of the parentheses permits the following, which
|
||||
looks quite like a normal loop:
|
||||
|
||||
# fn for_rev(v: [int], act: block(int)) {}
|
||||
for_rev([1, 2, 3]) {|n|
|
||||
log(error, n);
|
||||
}
|
||||
|
||||
Note that, because `for_rev()` returns unit type, no semicolon is
|
||||
needed when the final closure is pulled outside of the parentheses.
|
|
@ -1,146 +0,0 @@
|
|||
# Generics
|
||||
|
||||
## Generic functions
|
||||
|
||||
Throughout this tutorial, I've been defining functions like `for_rev`
|
||||
that act only on integers. It is 2012, and we no longer expect to be
|
||||
defining such functions again and again for every type they apply to.
|
||||
Thus, Rust allows functions and datatypes to have type parameters.
|
||||
|
||||
fn for_rev<T>(v: [T], act: block(T)) {
|
||||
let i = vec::len(v);
|
||||
while i > 0u {
|
||||
i -= 1u;
|
||||
act(v[i]);
|
||||
}
|
||||
}
|
||||
|
||||
fn map<T, U>(v: [T], f: block(T) -> U) -> [U] {
|
||||
let acc = [];
|
||||
for elt in v { acc += [f(elt)]; }
|
||||
ret acc;
|
||||
}
|
||||
|
||||
When defined in this way, these functions can be applied to any type
|
||||
of vector, as long as the type of the block's argument and the type of
|
||||
the vector's content agree with each other.
|
||||
|
||||
Inside a parameterized (generic) function, the names of the type
|
||||
parameters (capitalized by convention) stand for opaque types. You
|
||||
can't look inside them, but you can pass them around.
|
||||
|
||||
## Generic datatypes
|
||||
|
||||
Generic `type` and `enum` declarations follow the same pattern:
|
||||
|
||||
type circular_buf<T> = {start: uint,
|
||||
end: uint,
|
||||
buf: [mutable T]};
|
||||
|
||||
enum option<T> { some(T); none; }
|
||||
|
||||
You can then declare a function to take a `circular_buf<u8>` or return
|
||||
an `option<str>`, or even an `option<T>` if the function itself is
|
||||
generic.
|
||||
|
||||
The `option` type given above exists in the core library as
|
||||
`option::t`, and is the way Rust programs express the thing that in C
|
||||
would be a nullable pointer. The nice part is that you have to
|
||||
explicitly unpack an `option` type, so accidental null pointer
|
||||
dereferences become impossible.
|
||||
|
||||
## Type-inference and generics
|
||||
|
||||
Rust's type inferrer works very well with generics, but there are
|
||||
programs that just can't be typed.
|
||||
|
||||
let n = option::none;
|
||||
# n = option::some(1);
|
||||
|
||||
If you never do anything else with `n`, the compiler will not be able
|
||||
to assign a type to it. (The same goes for `[]`, the empty vector.) If
|
||||
you really want to have such a statement, you'll have to write it like
|
||||
this:
|
||||
|
||||
let n2: option::t<int> = option::none;
|
||||
// or
|
||||
let n = option::none::<int>;
|
||||
|
||||
Note that, in a value expression, `<` already has a meaning as a
|
||||
comparison operator, so you'll have to write `::<T>` to explicitly
|
||||
give a type to a name that denotes a generic value. Fortunately, this
|
||||
is rarely necessary.
|
||||
|
||||
## Polymorphic built-ins
|
||||
|
||||
There are two built-in operations that, perhaps surprisingly, act on
|
||||
values of any type. It was already mentioned earlier that `log` can
|
||||
take any type of value and output it.
|
||||
|
||||
More interesting is that Rust also defines an ordering for values of
|
||||
all datatypes, and allows you to meaningfully apply comparison
|
||||
operators (`<`, `>`, `<=`, `>=`, `==`, `!=`) to them. For structural
|
||||
types, the comparison happens left to right, so `"abc" < "bac"` (but
|
||||
note that `"bac" < "ác"`, because the ordering acts on UTF-8 sequences
|
||||
without any sophistication).
|
||||
|
||||
## Kinds
|
||||
|
||||
<a name="kind"></a>
|
||||
|
||||
Perhaps surprisingly, the 'copy' (duplicate) operation is not defined
|
||||
for all Rust types. Resource types (types with destructors) can not be
|
||||
copied, and neither can any type whose copying would require copying a
|
||||
resource (such as records or unique boxes containing a resource).
|
||||
|
||||
This complicates handling of generic functions. If you have a type
|
||||
parameter `T`, can you copy values of that type? In Rust, you can't,
|
||||
unless you explicitly declare that type parameter to have copyable
|
||||
'kind'. A kind is a type of type.
|
||||
|
||||
## ignore
|
||||
// This does not compile
|
||||
fn head_bad<T>(v: [T]) -> T { v[0] }
|
||||
// This does
|
||||
fn head<T: copy>(v: [T]) -> T { v[0] }
|
||||
|
||||
When instantiating a generic function, you can only instantiate it
|
||||
with types that fit its kinds. So you could not apply `head` to a
|
||||
resource type.
|
||||
|
||||
Rust has three kinds: 'noncopyable', 'copyable', and 'sendable'. By
|
||||
default, type parameters are considered to be noncopyable. You can
|
||||
annotate them with the `copy` keyword to declare them copyable, and
|
||||
with the `send` keyword to make them sendable.
|
||||
|
||||
Sendable types are a subset of copyable types. They are types that do
|
||||
not contain shared (reference counted) types, which are thus uniquely
|
||||
owned by the function that owns them, and can be sent over channels to
|
||||
other tasks. Most of the generic functions in the core `comm` module
|
||||
take sendable types.
|
||||
|
||||
## Generic functions and argument-passing
|
||||
|
||||
The previous section mentioned that arguments are passed by pointer or
|
||||
by value based on their type. There is one situation in which this is
|
||||
difficult. If you try this program:
|
||||
|
||||
# fn map(f: block(int) -> int, v: [int]) {}
|
||||
fn plus1(x: int) -> int { x + 1 }
|
||||
map(plus1, [1, 2, 3]);
|
||||
|
||||
You will get an error message about argument passing styles
|
||||
disagreeing. The reason is that generic types are always passed by
|
||||
pointer, so `map` expects a function that takes its argument by
|
||||
pointer. The `plus1` you defined, however, uses the default, efficient
|
||||
way to pass integers, which is by value. To get around this issue, you
|
||||
have to explicitly mark the arguments to a function that you want to
|
||||
pass to a generic higher-order function as being passed by pointer,
|
||||
using the `&&` sigil:
|
||||
|
||||
# fn map<T, U>(f: block(T) -> U, v: [T]) {}
|
||||
fn plus1(&&x: int) -> int { x + 1 }
|
||||
map(plus1, [1, 2, 3]);
|
||||
|
||||
NOTE: This is inconvenient, and we are hoping to get rid of this
|
||||
restriction in the future.
|
|
@ -1,183 +0,0 @@
|
|||
# Interfaces
|
||||
|
||||
Interfaces are Rust's take on value polymorphism—the thing that
|
||||
object-oriented languages tend to solve with methods and inheritance.
|
||||
For example, writing a function that can operate on multiple types of
|
||||
collections.
|
||||
|
||||
NOTE: This feature is very new, and will need a few extensions to be
|
||||
applicable to more advanced use cases.
|
||||
|
||||
## Declaration
|
||||
|
||||
An interface consists of a set of methods. A method is a function that
|
||||
can be applied to a `self` value and a number of arguments, using the
|
||||
dot notation: `self.foo(arg1, arg2)`.
|
||||
|
||||
For example, we could declare the interface `to_str` for things that
|
||||
can be converted to a string, with a single method of the same name:
|
||||
|
||||
iface to_str {
|
||||
fn to_str() -> str;
|
||||
}
|
||||
|
||||
## Implementation
|
||||
|
||||
To actually implement an interface for a given type, the `impl` form
|
||||
is used. This defines implementations of `to_str` for the `int` and
|
||||
`str` types.
|
||||
|
||||
# iface to_str { fn to_str() -> str; }
|
||||
impl of to_str for int {
|
||||
fn to_str() -> str { int::to_str(self, 10u) }
|
||||
}
|
||||
impl of to_str for str {
|
||||
fn to_str() -> str { self }
|
||||
}
|
||||
|
||||
Given these, we may call `1.to_str()` to get `"1"`, or
|
||||
`"foo".to_str()` to get `"foo"` again. This is basically a form of
|
||||
static overloading—when the Rust compiler sees the `to_str` method
|
||||
call, it looks for an implementation that matches the type with a
|
||||
method that matches the name, and simply calls that.
|
||||
|
||||
## Scoping
|
||||
|
||||
Implementations are not globally visible. Resolving a method to an
|
||||
implementation requires that implementation to be in scope. You can
|
||||
import and export implementations using the name of the interface they
|
||||
implement (multiple implementations with the same name can be in scope
|
||||
without problems). Or you can give them an explicit name if you
|
||||
prefer, using this syntax:
|
||||
|
||||
# iface to_str { fn to_str() -> str; }
|
||||
impl nil_to_str of to_str for () {
|
||||
fn to_str() -> str { "()" }
|
||||
}
|
||||
|
||||
## Bounded type parameters
|
||||
|
||||
The useful thing about value polymorphism is that it does not have to
|
||||
be static. If object-oriented languages only let you call a method on
|
||||
an object when they knew exactly which sub-type it had, that would not
|
||||
get you very far. To be able to call methods on types that aren't
|
||||
known at compile time, it is possible to specify 'bounds' for type
|
||||
parameters.
|
||||
|
||||
# iface to_str { fn to_str() -> str; }
|
||||
fn comma_sep<T: to_str>(elts: [T]) -> str {
|
||||
let result = "", first = true;
|
||||
for elt in elts {
|
||||
if first { first = false; }
|
||||
else { result += ", "; }
|
||||
result += elt.to_str();
|
||||
}
|
||||
ret result;
|
||||
}
|
||||
|
||||
The syntax for this is similar to the syntax for specifying that a
|
||||
parameter type has to be copyable (which is, in principle, another
|
||||
kind of bound). By declaring `T` as conforming to the `to_str`
|
||||
interface, it becomes possible to call methods from that interface on
|
||||
values of that type inside the function. It will also cause a
|
||||
compile-time error when anyone tries to call `comma_sep` on an array
|
||||
whose element type does not have a `to_str` implementation in scope.
|
||||
|
||||
## Polymorphic interfaces
|
||||
|
||||
Interfaces may contain type parameters. This defines an interface for
|
||||
generalized sequence types:
|
||||
|
||||
iface seq<T> {
|
||||
fn len() -> uint;
|
||||
fn iter(block(T));
|
||||
}
|
||||
impl <T> of seq<T> for [T] {
|
||||
fn len() -> uint { vec::len(self) }
|
||||
fn iter(b: block(T)) {
|
||||
for elt in self { b(elt); }
|
||||
}
|
||||
}
|
||||
|
||||
Note that the implementation has to explicitly declare the its
|
||||
parameter `T` before using it to specify its interface type. This is
|
||||
needed because it could also, for example, specify an implementation
|
||||
of `seq<int>`—the `of` clause *refers* to a type, rather than defining
|
||||
one.
|
||||
|
||||
## Casting to an interface type
|
||||
|
||||
The above allows us to define functions that polymorphically act on
|
||||
values of *an* unknown type that conforms to a given interface.
|
||||
However, consider this function:
|
||||
|
||||
# iface drawable { fn draw(); }
|
||||
fn draw_all<T: drawable>(shapes: [T]) {
|
||||
for shape in shapes { shape.draw(); }
|
||||
}
|
||||
|
||||
You can call that on an array of circles, or an array of squares
|
||||
(assuming those have suitable `drawable` interfaces defined), but not
|
||||
on an array containing both circles and squares.
|
||||
|
||||
When this is needed, an interface name can be used as a type, causing
|
||||
the function to be written simply like this:
|
||||
|
||||
# iface drawable { fn draw(); }
|
||||
fn draw_all(shapes: [drawable]) {
|
||||
for shape in shapes { shape.draw(); }
|
||||
}
|
||||
|
||||
There is no type parameter anymore (since there isn't a single type
|
||||
that we're calling the function on). Instead, the `drawable` type is
|
||||
used to refer to a type that is a reference-counted box containing a
|
||||
value for which a `drawable` implementation exists, combined with
|
||||
information on where to find the methods for this implementation. This
|
||||
is very similar to the 'vtables' used in most object-oriented
|
||||
languages.
|
||||
|
||||
To construct such a value, you use the `as` operator to cast a value
|
||||
to an interface type:
|
||||
|
||||
# type circle = int; type rectangle = int;
|
||||
# iface drawable { fn draw(); }
|
||||
# impl of drawable for int { fn draw() {} }
|
||||
# fn new_circle() -> int { 1 }
|
||||
# fn new_rectangle() -> int { 2 }
|
||||
# fn draw_all(shapes: [drawable]) {}
|
||||
let c: circle = new_circle();
|
||||
let r: rectangle = new_rectangle();
|
||||
draw_all([c as drawable, r as drawable]);
|
||||
|
||||
This will store the value into a box, along with information about the
|
||||
implementation (which is looked up in the scope of the cast). The
|
||||
`drawable` type simply refers to such boxes, and calling methods on it
|
||||
always works, no matter what implementations are in scope.
|
||||
|
||||
Note that the allocation of a box is somewhat more expensive than
|
||||
simply using a type parameter and passing in the value as-is, and much
|
||||
more expensive than statically resolved method calls.
|
||||
|
||||
## Interface-less implementations
|
||||
|
||||
If you only intend to use an implementation for static overloading,
|
||||
and there is no interface available that it conforms to, you are free
|
||||
to leave off the `of` clause.
|
||||
|
||||
# type currency = ();
|
||||
# fn mk_currency(x: int, s: str) {}
|
||||
impl int_util for int {
|
||||
fn times(b: block(int)) {
|
||||
let i = 0;
|
||||
while i < self { b(i); i += 1; }
|
||||
}
|
||||
fn dollars() -> currency {
|
||||
mk_currency(self, "USD")
|
||||
}
|
||||
}
|
||||
|
||||
This allows cutesy things like `send_payment(10.dollars())`. And the
|
||||
nice thing is that it's fully scoped, so the uneasy feeling that
|
||||
anybody with experience in object-oriented languages (with the
|
||||
possible exception of Rubyists) gets at the sight of such things is
|
||||
not justified. It's harmless!
|
|
@ -1 +0,0 @@
|
|||
# Rust language tutorial
|
|
@ -1,57 +0,0 @@
|
|||
# Introduction
|
||||
|
||||
## Scope
|
||||
|
||||
This is a tutorial for the Rust programming language. It assumes the
|
||||
reader is familiar with the basic concepts of programming, and has
|
||||
programmed in one or more other languages before. The tutorial covers
|
||||
the whole language, though not with the depth and precision of the
|
||||
[language reference][1].
|
||||
|
||||
[1]: http://www.rust-lang.org/doc/rust.html
|
||||
|
||||
## Disclaimer
|
||||
|
||||
Rust is a language under development. The general flavor of the
|
||||
language has settled, but details will continue to change as it is
|
||||
further refined. Nothing in this tutorial is final, and though we try
|
||||
to keep it updated, it is possible that the text occasionally does not
|
||||
reflect the actual state of the language.
|
||||
|
||||
## First Impressions
|
||||
|
||||
Though syntax is something you get used to, an initial encounter with
|
||||
a language can be made easier if the notation looks familiar. Rust is
|
||||
a curly-brace language in the tradition of C, C++, and JavaScript.
|
||||
|
||||
fn fac(n: int) -> int {
|
||||
let result = 1, i = 1;
|
||||
while i <= n {
|
||||
result *= i;
|
||||
i += 1;
|
||||
}
|
||||
ret result;
|
||||
}
|
||||
|
||||
Several differences from C stand out. Types do not come before, but
|
||||
after variable names (preceded by a colon). In local variables
|
||||
(introduced with `let`), they are optional, and will be inferred when
|
||||
left off. Constructs like `while` and `if` do not require parenthesis
|
||||
around the condition (though they allow them). Also, there's a
|
||||
tendency towards aggressive abbreviation in the keywords—`fn` for
|
||||
function, `ret` for return.
|
||||
|
||||
You should, however, not conclude that Rust is simply an evolution of
|
||||
C. As will become clear in the rest of this tutorial, it goes in
|
||||
quite a different direction.
|
||||
|
||||
## Conventions
|
||||
|
||||
Throughout the tutorial, words that indicate language keywords or
|
||||
identifiers defined in the example code are displayed in `code font`.
|
||||
|
||||
Code snippets are indented, and also shown in a monospace font. Not
|
||||
all snippets constitute whole programs. For brevity, we'll often show
|
||||
fragments of programs that don't compile on their own. To try them
|
||||
out, you might have to wrap them in `fn main() { ... }`, and make sure
|
||||
they don't contain references to things that aren't actually defined.
|
File diff suppressed because it is too large
Load diff
|
@ -1,237 +0,0 @@
|
|||
# Modules and crates
|
||||
|
||||
The Rust namespace is divided into modules. Each source file starts
|
||||
with its own module.
|
||||
|
||||
## Local modules
|
||||
|
||||
The `mod` keyword can be used to open a new, local module. In the
|
||||
example below, `chicken` lives in the module `farm`, so, unless you
|
||||
explicitly import it, you must refer to it by its long name,
|
||||
`farm::chicken`.
|
||||
|
||||
mod farm {
|
||||
fn chicken() -> str { "cluck cluck" }
|
||||
fn cow() -> str { "mooo" }
|
||||
}
|
||||
fn main() {
|
||||
std::io::println(farm::chicken());
|
||||
}
|
||||
|
||||
Modules can be nested to arbitrary depth.
|
||||
|
||||
## Crates
|
||||
|
||||
The unit of independent compilation in Rust is the crate. Libraries
|
||||
tend to be packaged as crates, and your own programs may consist of
|
||||
one or more crates.
|
||||
|
||||
When compiling a single `.rs` file, the file acts as the whole crate.
|
||||
You can compile it with the `--lib` compiler switch to create a shared
|
||||
library, or without, provided that your file contains a `fn main`
|
||||
somewhere, to create an executable.
|
||||
|
||||
It is also possible to include multiple files in a crate. For this
|
||||
purpose, you create a `.rc` crate file, which references any number of
|
||||
`.rs` code files. A crate file could look like this:
|
||||
|
||||
## ignore
|
||||
#[link(name = "farm", vers = "2.5", author = "mjh")];
|
||||
mod cow;
|
||||
mod chicken;
|
||||
mod horse;
|
||||
|
||||
Compiling this file will cause `rustc` to look for files named
|
||||
`cow.rs`, `chicken.rs`, `horse.rs` in the same directory as the `.rc`
|
||||
file, compile them all together, and, depending on the presence of the
|
||||
`--lib` switch, output a shared library or an executable.
|
||||
|
||||
The `#[link(...)]` part provides meta information about the module,
|
||||
which other crates can use to load the right module. More about that
|
||||
later.
|
||||
|
||||
To have a nested directory structure for your source files, you can
|
||||
nest mods in your `.rc` file:
|
||||
|
||||
## ignore
|
||||
mod poultry {
|
||||
mod chicken;
|
||||
mod turkey;
|
||||
}
|
||||
|
||||
The compiler will now look for `poultry/chicken.rs` and
|
||||
`poultry/turkey.rs`, and export their content in `poultry::chicken`
|
||||
and `poultry::turkey`. You can also provide a `poultry.rs` to add
|
||||
content to the `poultry` module itself.
|
||||
|
||||
## Using other crates
|
||||
|
||||
Having compiled a crate with `--lib`, you can use it in another crate
|
||||
with a `use` directive. We've already seen `use std` in several of the
|
||||
examples, which loads in the [standard library][std].
|
||||
|
||||
[std]: http://doc.rust-lang.org/doc/std/index/General.html
|
||||
|
||||
`use` directives can appear in a crate file, or at the top level of a
|
||||
single-file `.rs` crate. They will cause the compiler to search its
|
||||
library search path (which you can extend with `-L` switch) for a Rust
|
||||
crate library with the right name.
|
||||
|
||||
It is possible to provide more specific information when using an
|
||||
external crate.
|
||||
|
||||
## ignore
|
||||
use myfarm (name = "farm", vers = "2.7");
|
||||
|
||||
When a comma-separated list of name/value pairs is given after `use`,
|
||||
these are matched against the attributes provided in the `link`
|
||||
attribute of the crate file, and a crate is only used when the two
|
||||
match. A `name` value can be given to override the name used to search
|
||||
for the crate. So the above would import the `farm` crate under the
|
||||
local name `myfarm`.
|
||||
|
||||
Our example crate declared this set of `link` attributes:
|
||||
|
||||
## ignore
|
||||
#[link(name = "farm", vers = "2.5", author = "mjh")];
|
||||
|
||||
The version does not match the one provided in the `use` directive, so
|
||||
unless the compiler can find another crate with the right version
|
||||
somewhere, it will complain that no matching crate was found.
|
||||
|
||||
## The core library
|
||||
|
||||
A set of basic library routines, mostly related to built-in datatypes
|
||||
and the task system, are always implicitly linked and included in any
|
||||
Rust program, unless the `--no-core` compiler switch is given.
|
||||
|
||||
This library is document [here][core].
|
||||
|
||||
[core]: http://doc.rust-lang.org/doc/core/index/General.html
|
||||
|
||||
## A minimal example
|
||||
|
||||
Now for something that you can actually compile yourself. We have
|
||||
these two files:
|
||||
|
||||
// mylib.rs
|
||||
#[link(name = "mylib", vers = "1.0")];
|
||||
fn world() -> str { "world" }
|
||||
|
||||
## ignore
|
||||
// main.rs
|
||||
use mylib;
|
||||
fn main() { std::io::println("hello " + mylib::world()); }
|
||||
|
||||
Now compile and run like this (adjust to your platform if necessary):
|
||||
|
||||
## notrust
|
||||
> rustc --lib mylib.rs
|
||||
> rustc main.rs -L .
|
||||
> ./main
|
||||
"hello world"
|
||||
|
||||
## Importing
|
||||
|
||||
When using identifiers from other modules, it can get tiresome to
|
||||
qualify them with the full module path every time (especially when
|
||||
that path is several modules deep). Rust allows you to import
|
||||
identifiers at the top of a file, module, or block.
|
||||
|
||||
use std;
|
||||
import std::io::println;
|
||||
fn main() {
|
||||
println("that was easy");
|
||||
}
|
||||
|
||||
It is also possible to import just the name of a module (`import
|
||||
std::io;`, then use `io::println`), to import all identifiers exported
|
||||
by a given module (`import std::io::*`), or to import a specific set
|
||||
of identifiers (`import math::{min, max, pi}`).
|
||||
|
||||
You can rename an identifier when importing using the `=` operator:
|
||||
|
||||
import prnt = std::io::println;
|
||||
|
||||
## Exporting
|
||||
|
||||
By default, a module exports everything that it defines. This can be
|
||||
restricted with `export` directives at the top of the module or file.
|
||||
|
||||
mod enc {
|
||||
export encrypt, decrypt;
|
||||
const super_secret_number: int = 10;
|
||||
fn encrypt(n: int) -> int { n + super_secret_number }
|
||||
fn decrypt(n: int) -> int { n - super_secret_number }
|
||||
}
|
||||
|
||||
This defines a rock-solid encryption algorithm. Code outside of the
|
||||
module can refer to the `enc::encrypt` and `enc::decrypt` identifiers
|
||||
just fine, but it does not have access to `enc::super_secret_number`.
|
||||
|
||||
## Namespaces
|
||||
|
||||
Rust uses three different namespaces. One for modules, one for types,
|
||||
and one for values. This means that this code is valid:
|
||||
|
||||
mod buffalo {
|
||||
type buffalo = int;
|
||||
fn buffalo(buffalo: buffalo) -> buffalo { buffalo }
|
||||
}
|
||||
fn main() {
|
||||
let buffalo: buffalo::buffalo = 1;
|
||||
buffalo::buffalo(buffalo::buffalo(buffalo));
|
||||
}
|
||||
|
||||
You don't want to write things like that, but it *is* very practical
|
||||
to not have to worry about name clashes between types, values, and
|
||||
modules. This allows us to have a module `core::str`, for example, even
|
||||
though `str` is a built-in type name.
|
||||
|
||||
## Resolution
|
||||
|
||||
The resolution process in Rust simply goes up the chain of contexts,
|
||||
looking for the name in each context. Nested functions and modules
|
||||
create new contexts inside their parent function or module. A file
|
||||
that's part of a bigger crate will have that crate's context as parent
|
||||
context.
|
||||
|
||||
Identifiers can shadow each others. In this program, `x` is of type
|
||||
`int`:
|
||||
|
||||
type t = str;
|
||||
fn main() {
|
||||
type t = int;
|
||||
let x: t;
|
||||
}
|
||||
|
||||
An `import` directive will only import into the namespaces for which
|
||||
identifiers are actually found. Consider this example:
|
||||
|
||||
type bar = uint;
|
||||
mod foo { fn bar() {} }
|
||||
mod baz {
|
||||
import foo::bar;
|
||||
const x: bar = 20u;
|
||||
}
|
||||
|
||||
When resolving the type name `bar` in the `const` definition, the
|
||||
resolver will first look at the module context for `baz`. This has an
|
||||
import named `bar`, but that's a function, not a type, So it continues
|
||||
to the top level and finds a type named `bar` defined there.
|
||||
|
||||
Normally, multiple definitions of the same identifier in a scope are
|
||||
disallowed. Local variables defined with `let` are an exception to
|
||||
this—multiple `let` directives can redefine the same variable in a
|
||||
single scope. When resolving the name of such a variable, the most
|
||||
recent definition is used.
|
||||
|
||||
fn main() {
|
||||
let x = 10;
|
||||
let x = x + 10;
|
||||
assert x == 20;
|
||||
}
|
||||
|
||||
This makes it possible to rebind a variable without actually mutating
|
||||
it, which is mostly useful for destructuring (which can rebind, but
|
||||
not assign).
|
|
@ -1,13 +0,0 @@
|
|||
intro
|
||||
setup
|
||||
syntax
|
||||
control
|
||||
func
|
||||
data
|
||||
args
|
||||
generic
|
||||
mod
|
||||
iface
|
||||
ffi
|
||||
task
|
||||
test
|
|
@ -1,56 +0,0 @@
|
|||
# Getting started
|
||||
|
||||
## Installation
|
||||
|
||||
FIXME Fill this in when the installation package is finished.
|
||||
|
||||
## Compiling your first program
|
||||
|
||||
Rust program files are, by convention, given the extension `.rs`. Say
|
||||
we have a file `hello.rs` containing this program:
|
||||
|
||||
use std;
|
||||
fn main(args: [str]) {
|
||||
std::io::println("hello world from '" + args[0] + "'!");
|
||||
}
|
||||
|
||||
If the Rust compiler was installed successfully, running `rustc
|
||||
hello.rs` will produce a binary called `hello` (or `hello.exe`).
|
||||
|
||||
If you modify the program to make it invalid (for example, remove the
|
||||
`use std` line), and then compile it, you'll see an error message like
|
||||
this:
|
||||
|
||||
## notrust
|
||||
hello.rs:2:4: 2:20 error: unresolved modulename: std
|
||||
hello.rs:2 std::io::println("hello world!");
|
||||
^~~~~~~~~~~~~~~~
|
||||
|
||||
The Rust compiler tries to provide useful information when it runs
|
||||
into an error.
|
||||
|
||||
## Anatomy of a Rust program
|
||||
|
||||
In its simplest form, a Rust program is simply a `.rs` file with some
|
||||
types and functions defined in it. If it has a `main` function, it can
|
||||
be compiled to an executable. Rust does not allow code that's not a
|
||||
declaration to appear at the top level of the file—all statements must
|
||||
live inside a function.
|
||||
|
||||
Rust programs can also be compiled as libraries, and included in other
|
||||
programs. The `use std` directive that appears at the top of a lot of
|
||||
examples imports the [standard library][std]. This is described in more
|
||||
detail [later on](mod.html).
|
||||
|
||||
[std]: http://doc.rust-lang.org/doc/std/index/General.html
|
||||
|
||||
## Editing Rust code
|
||||
|
||||
There are Vim highlighting and indentation scrips in the Rust source
|
||||
distribution under `src/etc/vim/`, and an emacs mode under
|
||||
`src/etc/emacs/`.
|
||||
|
||||
[rust-mode]: https://github.com/marijnh/rust-mode
|
||||
|
||||
Other editors are not provided for yet. If you end up writing a Rust
|
||||
mode for your favorite editor, let us know so that we can link to it.
|
|
@ -1,349 +0,0 @@
|
|||
# Syntax Basics
|
||||
|
||||
## Braces
|
||||
|
||||
Assuming you've programmed in any C-family language (C++, Java,
|
||||
JavaScript, C#, or PHP), Rust will feel familiar. The main surface
|
||||
difference to be aware of is that the bodies of `if` statements and of
|
||||
loops *have* to be wrapped in brackets. Single-statement, bracket-less
|
||||
bodies are not allowed.
|
||||
|
||||
If the verbosity of that bothers you, consider the fact that this
|
||||
allows you to omit the parentheses around the condition in `if`,
|
||||
`while`, and similar constructs. This will save you two characters
|
||||
every time. As a bonus, you no longer have to spend any mental energy
|
||||
on deciding whether you need to add braces or not, or on adding them
|
||||
after the fact when adding a statement to an `if` branch.
|
||||
|
||||
Accounting for these differences, the surface syntax of Rust
|
||||
statements and expressions is C-like. Function calls are written
|
||||
`myfunc(arg1, arg2)`, operators have mostly the same name and
|
||||
precedence that they have in C, comments look the same, and constructs
|
||||
like `if` and `while` are available:
|
||||
|
||||
# fn call_a_function(_a: int) {}
|
||||
fn main() {
|
||||
if 1 < 2 {
|
||||
while false { call_a_function(10 * 4); }
|
||||
} else if 4 < 3 || 3 < 4 {
|
||||
// Comments are C++-style too
|
||||
} else {
|
||||
/* Multi-line comment syntax */
|
||||
}
|
||||
}
|
||||
|
||||
## Expression syntax
|
||||
|
||||
Though it isn't apparent in all code, there is a fundamental
|
||||
difference between Rust's syntax and the predecessors in this family
|
||||
of languages. A lot of thing that are statements in C are expressions
|
||||
in Rust. This allows for useless things like this (which passes
|
||||
nil—the void type—to a function):
|
||||
|
||||
# fn a_function(_a: ()) {}
|
||||
a_function(while false {});
|
||||
|
||||
But also useful things like this:
|
||||
|
||||
# fn the_stars_align() -> bool { false }
|
||||
# fn something_else() -> bool { true }
|
||||
let x = if the_stars_align() { 4 }
|
||||
else if something_else() { 3 }
|
||||
else { 0 };
|
||||
|
||||
This piece of code will bind the variable `x` to a value depending on
|
||||
the conditions. Note the condition bodies, which look like `{
|
||||
expression }`. The lack of a semicolon after the last statement in a
|
||||
braced block gives the whole block the value of that last expression.
|
||||
If the branches of the `if` had looked like `{ 4; }`, the above
|
||||
example would simply assign nil (void) to `x`. But without the
|
||||
semicolon, each branch has a different value, and `x` gets the value
|
||||
of the branch that was taken.
|
||||
|
||||
This also works for function bodies. This function returns a boolean:
|
||||
|
||||
fn is_four(x: int) -> bool { x == 4 }
|
||||
|
||||
In short, everything that's not a declaration (`let` for variables,
|
||||
`fn` for functions, etcetera) is an expression.
|
||||
|
||||
If all those things are expressions, you might conclude that you have
|
||||
to add a terminating semicolon after *every* statement, even ones that
|
||||
are not traditionally terminated with a semicolon in C (like `while`).
|
||||
That is not the case, though. Expressions that end in a block only
|
||||
need a semicolon if that block contains a trailing expression. `while`
|
||||
loops do not allow trailing expressions, and `if` statements tend to
|
||||
only have a trailing expression when you want to use their value for
|
||||
something—in which case you'll have embedded it in a bigger statement,
|
||||
like the `let x = ...` example above.
|
||||
|
||||
## Identifiers
|
||||
|
||||
Rust identifiers must start with an alphabetic character or an
|
||||
underscore, and after that may contain any alphanumeric character, and
|
||||
more underscores.
|
||||
|
||||
NOTE: The parser doesn't currently recognize non-ascii alphabetic
|
||||
characters. This is a bug that will eventually be fixed.
|
||||
|
||||
The double-colon (`::`) is used as a module separator, so
|
||||
`std::io::println` means 'the thing named `println` in the module
|
||||
named `io` in the module named `std`'.
|
||||
|
||||
Rust will normally emit warning about unused variables. These can be
|
||||
suppressed by using a variable name that starts with an underscore.
|
||||
|
||||
fn this_warns(x: int) {}
|
||||
fn this_doesnt(_x: int) {}
|
||||
|
||||
## Variable declaration
|
||||
|
||||
The `let` keyword, as we've seen, introduces a local variable. Global
|
||||
constants can be defined with `const`:
|
||||
|
||||
use std;
|
||||
const repeat: uint = 5u;
|
||||
fn main() {
|
||||
let count = 0u;
|
||||
while count < repeat {
|
||||
std::io::println("Hi!");
|
||||
count += 1u;
|
||||
}
|
||||
}
|
||||
|
||||
## Types
|
||||
|
||||
The `-> bool` in the `is_four` example is the way a function's return
|
||||
type is written. For functions that do not return a meaningful value
|
||||
(these conceptually return nil in Rust), you can optionally say `->
|
||||
()` (`()` is how nil is written), but usually the return annotation is
|
||||
simply left off, as in the `fn main() { ... }` examples we've seen
|
||||
earlier.
|
||||
|
||||
Every argument to a function must have its type declared (for example,
|
||||
`x: int`). Inside the function, type inference will be able to
|
||||
automatically deduce the type of most locals (generic functions, which
|
||||
we'll come back to later, will occasionally need additional
|
||||
annotation). Locals can be written either with or without a type
|
||||
annotation:
|
||||
|
||||
// The type of this vector will be inferred based on its use.
|
||||
let x = [];
|
||||
# x = [3];
|
||||
// Explicitly say this is a vector of integers.
|
||||
let y: [int] = [];
|
||||
|
||||
The basic types are written like this:
|
||||
|
||||
`()`
|
||||
: Nil, the type that has only a single value.
|
||||
|
||||
`bool`
|
||||
: Boolean type, with values `true` and `false`.
|
||||
|
||||
`int`
|
||||
: A machine-pointer-sized integer.
|
||||
|
||||
`uint`
|
||||
: A machine-pointer-sized unsigned integer.
|
||||
|
||||
`i8`, `i16`, `i32`, `i64`
|
||||
: Signed integers with a specific size (in bits).
|
||||
|
||||
`u8`, `u16`, `u32`, `u64`
|
||||
: Unsigned integers with a specific size.
|
||||
|
||||
`f32`, `f64`
|
||||
: Floating-point types.
|
||||
|
||||
`float`
|
||||
: The largest floating-point type efficiently supported on the target machine.
|
||||
|
||||
`char`
|
||||
: A character is a 32-bit Unicode code point.
|
||||
|
||||
`str`
|
||||
: String type. A string contains a utf-8 encoded sequence of characters.
|
||||
|
||||
These can be combined in composite types, which will be described in
|
||||
more detail later on (the `T`s here stand for any other type):
|
||||
|
||||
`[T]`
|
||||
: Vector type.
|
||||
|
||||
`[mutable T]`
|
||||
: Mutable vector type.
|
||||
|
||||
`(T1, T2)`
|
||||
: Tuple type. Any arity above 1 is supported.
|
||||
|
||||
`{field1: T1, field2: T2}`
|
||||
: Record type.
|
||||
|
||||
`fn(arg1: T1, arg2: T2) -> T3`, `lambda()`, `block()`
|
||||
: Function types.
|
||||
|
||||
`@T`, `~T`, `*T`
|
||||
: Pointer types.
|
||||
|
||||
Types can be given names with `type` declarations:
|
||||
|
||||
type monster_size = uint;
|
||||
|
||||
This will provide a synonym, `monster_size`, for unsigned integers. It
|
||||
will not actually create a new type—`monster_size` and `uint` can be
|
||||
used interchangeably, and using one where the other is expected is not
|
||||
a type error. Read about [single-variant enums][sve] further on if you
|
||||
need to create a type name that's not just a synonym.
|
||||
|
||||
[sve]: data.html#single_variant_enum
|
||||
|
||||
## Literals
|
||||
|
||||
Integers can be written in decimal (`144`), hexadecimal (`0x90`), and
|
||||
binary (`0b10010000`) base. Without suffix, an integer literal is
|
||||
considered to be of type `int`. Add a `u` (`144u`) to make it a `uint`
|
||||
instead. Literals of the fixed-size integer types can be created by
|
||||
the literal with the type name (`255u8`, `50i64`, etc).
|
||||
|
||||
Note that, in Rust, no implicit conversion between integer types
|
||||
happens. If you are adding one to a variable of type `uint`, you must
|
||||
type `v += 1u`—saying `+= 1` will give you a type error.
|
||||
|
||||
Floating point numbers are written `0.0`, `1e6`, or `2.1e-4`. Without
|
||||
suffix, the literal is assumed to be of type `float`. Suffixes `f32`
|
||||
and `f64` can be used to create literals of a specific type. The
|
||||
suffix `f` can be used to write `float` literals without a dot or
|
||||
exponent: `3f`.
|
||||
|
||||
The nil literal is written just like the type: `()`. The keywords
|
||||
`true` and `false` produce the boolean literals.
|
||||
|
||||
Character literals are written between single quotes, as in `'x'`. You
|
||||
may put non-ascii characters between single quotes (your source files
|
||||
should be encoded as utf-8). Rust understands a number of
|
||||
character escapes, using the backslash character:
|
||||
|
||||
`\n`
|
||||
: A newline (unicode character 32).
|
||||
|
||||
`\r`
|
||||
: A carriage return (13).
|
||||
|
||||
`\t`
|
||||
: A tab character (9).
|
||||
|
||||
`\\`, `\'`, `\"`
|
||||
: Simply escapes the following character.
|
||||
|
||||
`\xHH`, `\uHHHH`, `\UHHHHHHHH`
|
||||
: Unicode escapes, where the `H` characters are the hexadecimal digits that form the character code.
|
||||
|
||||
String literals allow the same escape sequences. They are written
|
||||
between double quotes (`"hello"`). Rust strings may contain newlines.
|
||||
When a newline is preceded by a backslash, it, and all white space
|
||||
following it, will not appear in the resulting string literal. So
|
||||
this is equivalent to `"abc"`:
|
||||
|
||||
let s = "a\
|
||||
b\
|
||||
c";
|
||||
|
||||
## Operators
|
||||
|
||||
Rust's set of operators contains very few surprises. The main
|
||||
difference with C is that `++` and `--` are missing, and that the
|
||||
logical binary operators have higher precedence—in C, `x & 2 > 0`
|
||||
comes out as `x & (2 > 0)`, in Rust, it means `(x & 2) > 0`, which is
|
||||
more likely to be what you expect (unless you are a C veteran).
|
||||
|
||||
Thus, binary arithmetic is done with `*`, `/`, `%`, `+`, and `-`
|
||||
(multiply, divide, remainder, plus, minus). `-` is also a unary prefix
|
||||
operator (there are no unary postfix operators in Rust) that does
|
||||
negation.
|
||||
|
||||
Binary shifting is done with `>>` (shift right), `>>>` (arithmetic
|
||||
shift right), and `<<` (shift left). Logical bitwise operators are
|
||||
`&`, `|`, and `^` (and, or, and exclusive or), and unary `!` for
|
||||
bitwise negation (or boolean negation when applied to a boolean
|
||||
value).
|
||||
|
||||
The comparison operators are the traditional `==`, `!=`, `<`, `>`,
|
||||
`<=`, and `>=`. Short-circuiting (lazy) boolean operators are written
|
||||
`&&` (and) and `||` (or).
|
||||
|
||||
Rust has a ternary conditional operator `?:`, as in:
|
||||
|
||||
let badness = 12;
|
||||
let message = badness < 10 ? "error" : "FATAL ERROR";
|
||||
|
||||
For type casting, Rust uses the binary `as` operator, which has a
|
||||
precedence between the bitwise combination operators (`&`, `|`, `^`)
|
||||
and the comparison operators. It takes an expression on the left side,
|
||||
and a type on the right side, and will, if a meaningful conversion
|
||||
exists, convert the result of the expression to the given type.
|
||||
|
||||
let x: float = 4.0;
|
||||
let y: uint = x as uint;
|
||||
assert y == 4u;
|
||||
|
||||
## Attributes
|
||||
|
||||
<a name="conditional"></a>
|
||||
|
||||
Every definition can be annotated with attributes. Attributes are meta
|
||||
information that can serve a variety of purposes. One of those is
|
||||
conditional compilation:
|
||||
|
||||
#[cfg(target_os = "win32")]
|
||||
fn register_win_service() { /* ... */ }
|
||||
|
||||
This will cause the function to vanish without a trace during
|
||||
compilation on a non-Windows platform, much like `#ifdef` in C (it
|
||||
allows `cfg(flag=value)` and `cfg(flag)` forms, where the second
|
||||
simply checks whether the configuration flag is defined at all). Flags
|
||||
for `target_os` and `target_arch` are set by the compiler. It is
|
||||
possible to set additional flags with the `--cfg` command-line option.
|
||||
|
||||
Attributes are always wrapped in hash-braces (`#[attr]`). Inside the
|
||||
braces, a small minilanguage is supported, whose interpretation
|
||||
depends on the attribute that's being used. The simplest form is a
|
||||
plain name (as in `#[test]`, which is used by the [built-in test
|
||||
framework](test.html '')). A name-value pair can be provided using an `=`
|
||||
character followed by a literal (as in `#[license = "BSD"]`, which is
|
||||
a valid way to annotate a Rust program as being released under a
|
||||
BSD-style license). Finally, you can have a name followed by a
|
||||
comma-separated list of nested attributes, as in the `cfg` example
|
||||
above, or in this [crate](mod.html) metadata declaration:
|
||||
|
||||
## ignore
|
||||
#[link(name = "std",
|
||||
vers = "0.1",
|
||||
url = "http://rust-lang.org/src/std")];
|
||||
|
||||
An attribute without a semicolon following it applies to the
|
||||
definition that follows it. When terminated with a semicolon, it
|
||||
applies to the module or crate in which it appears.
|
||||
|
||||
## Syntax extensions
|
||||
|
||||
There are plans to support user-defined syntax (macros) in Rust. This
|
||||
currently only exists in very limited form.
|
||||
|
||||
The compiler defines a few built-in syntax extensions. The most useful
|
||||
one is `#fmt`, a printf-style text formatting macro that is expanded
|
||||
at compile time.
|
||||
|
||||
std::io::println(#fmt("%s is %d", "the answer", 42));
|
||||
|
||||
`#fmt` supports most of the directives that [printf][pf] supports, but
|
||||
will give you a compile-time error when the types of the directives
|
||||
don't match the types of the arguments.
|
||||
|
||||
[pf]: http://en.cppreference.com/w/cpp/io/c/fprintf
|
||||
|
||||
All syntax extensions look like `#word`. Another built-in one is
|
||||
`#env`, which will look up its argument as an environment variable at
|
||||
compile-time.
|
||||
|
||||
std::io::println(#env("PATH"));
|
|
@ -1,154 +0,0 @@
|
|||
# Tasks
|
||||
|
||||
Rust supports a system of lightweight tasks, similar to what is found
|
||||
in Erlang or other actor systems. Rust tasks communicate via messages
|
||||
and do not share data. However, it is possible to send data without
|
||||
copying it by making use of [unique boxes][uniques], which allow the
|
||||
sending task to release ownership of a value, so that the receiving
|
||||
task can keep on using it.
|
||||
|
||||
[uniques]: data.html#unique-box
|
||||
|
||||
NOTE: As Rust evolves, we expect the Task API to grow and change
|
||||
somewhat. The tutorial documents the API as it exists today.
|
||||
|
||||
## Spawning a task
|
||||
|
||||
Spawning a task is done using the various spawn functions in the
|
||||
module `task`. Let's begin with the simplest one, `task::spawn()`:
|
||||
|
||||
let some_value = 22;
|
||||
let child_task = task::spawn {||
|
||||
std::io::println("This executes in the child task.");
|
||||
std::io::println(#fmt("%d", some_value));
|
||||
};
|
||||
|
||||
The argument to `task::spawn()` is a [unique
|
||||
closure](func.html#unique) of type `fn~()`, meaning that it takes no
|
||||
arguments and generates no return value. The effect of `task::spawn()`
|
||||
is to fire up a child task that will execute the closure in parallel
|
||||
with the creator. The result is a task id, here stored into the
|
||||
variable `child_task`.
|
||||
|
||||
## Ports and channels
|
||||
|
||||
Now that we have spawned a child task, it would be nice if we could
|
||||
communicate with it. This is done by creating a *port* with an
|
||||
associated *channel*. A port is simply a location to receive messages
|
||||
of a particular type. A channel is used to send messages to a port.
|
||||
For example, imagine we wish to perform two expensive computations
|
||||
in parallel. We might write something like:
|
||||
|
||||
# fn some_expensive_computation() -> int { 42 }
|
||||
# fn some_other_expensive_computation() {}
|
||||
let port = comm::port::<int>();
|
||||
let chan = comm::chan::<int>(port);
|
||||
let child_task = task::spawn {||
|
||||
let result = some_expensive_computation();
|
||||
comm::send(chan, result);
|
||||
};
|
||||
some_other_expensive_computation();
|
||||
let result = comm::recv(port);
|
||||
|
||||
Let's walk through this code line-by-line. The first line creates a
|
||||
port for receiving integers:
|
||||
|
||||
let port = comm::port::<int>();
|
||||
|
||||
This port is where we will receive the message from the child task
|
||||
once it is complete. The second line creates a channel for sending
|
||||
integers to the port `port`:
|
||||
|
||||
# let port = comm::port::<int>();
|
||||
let chan = comm::chan::<int>(port);
|
||||
|
||||
The channel will be used by the child to send a message to the port.
|
||||
The next statement actually spawns the child:
|
||||
|
||||
# fn some_expensive_computation() -> int { 42 }
|
||||
# let port = comm::port::<int>();
|
||||
# let chan = comm::chan::<int>(port);
|
||||
let child_task = task::spawn {||
|
||||
let result = some_expensive_computation();
|
||||
comm::send(chan, result);
|
||||
};
|
||||
|
||||
This child will perform the expensive computation send the result
|
||||
over the channel. Finally, the parent continues by performing
|
||||
some other expensive computation and then waiting for the child's result
|
||||
to arrive on the port:
|
||||
|
||||
# fn some_other_expensive_computation() {}
|
||||
# let port = comm::port::<int>();
|
||||
some_other_expensive_computation();
|
||||
let result = comm::recv(port);
|
||||
|
||||
## Creating a task with a bi-directional communication path
|
||||
|
||||
A very common thing to do is to spawn a child task where the parent
|
||||
and child both need to exchange messages with each other. The function
|
||||
`task::spawn_connected()` supports this pattern. We'll look briefly at
|
||||
how it is used.
|
||||
|
||||
To see how `spawn_connected()` works, we will create a child task
|
||||
which receives `uint` messages, converts them to a string, and sends
|
||||
the string in response. The child terminates when `0` is received.
|
||||
Here is the function which implements the child task:
|
||||
|
||||
fn stringifier(from_par: comm::port<uint>,
|
||||
to_par: comm::chan<str>) {
|
||||
let value: uint;
|
||||
do {
|
||||
value = comm::recv(from_par);
|
||||
comm::send(to_par, uint::to_str(value, 10u));
|
||||
} while value != 0u;
|
||||
}
|
||||
|
||||
You can see that the function takes two parameters. The first is a
|
||||
port used to receive messages from the parent, and the second is a
|
||||
channel used to send messages to the parent. The body itself simply
|
||||
loops, reading from the `from_par` port and then sending its response
|
||||
to the `to_par` channel. The actual response itself is simply the
|
||||
strified version of the received value, `uint::to_str(value)`.
|
||||
|
||||
Here is the code for the parent task:
|
||||
|
||||
# fn stringifier(from_par: comm::port<uint>,
|
||||
# to_par: comm::chan<str>) {}
|
||||
fn main() {
|
||||
let t = task::spawn_connected(stringifier);
|
||||
comm::send(t.to_child, 22u);
|
||||
assert comm::recv(t.from_child) == "22";
|
||||
comm::send(t.to_child, 23u);
|
||||
assert comm::recv(t.from_child) == "23";
|
||||
comm::send(t.to_child, 0u);
|
||||
assert comm::recv(t.from_child) == "0";
|
||||
}
|
||||
|
||||
The call to `spawn_connected()` on the first line will instantiate the
|
||||
various ports and channels and startup the child task. The returned
|
||||
value, `t`, is a record of type `task::connected_task<uint,str>`. In
|
||||
addition to the task id of the child, this record defines two fields,
|
||||
`from_child` and `to_child`, which contain the port and channel
|
||||
respectively for communicating with the child. Those fields are used
|
||||
here to send and receive three messages from the child task.
|
||||
|
||||
## Joining a task
|
||||
|
||||
The function `spawn_joinable()` is used to spawn a task that can later
|
||||
be joined. This is implemented by having the child task send a message
|
||||
when it has completed (either successfully or by failing). Therefore,
|
||||
`spawn_joinable()` returns a structure containing both the task ID and
|
||||
the port where this message will be sent---this structure type is
|
||||
called `task::joinable_task`. The structure can be passed to
|
||||
`task::join()`, which simply blocks on the port, waiting to receive
|
||||
the message from the child task.
|
||||
|
||||
## The supervisor relationship
|
||||
|
||||
By default, failures in Rust propagate upward through the task tree.
|
||||
We say that each task is supervised by its parent, meaning that if the
|
||||
task fails, that failure is propagated to the parent task, which will
|
||||
fail sometime later. This propagation can be disabled by using the
|
||||
function `task::unsupervise()`, which disables error propagation from
|
||||
the current task to its parent.
|
|
@ -1,70 +0,0 @@
|
|||
# Testing
|
||||
|
||||
The Rust language has a facility for testing built into the language.
|
||||
Tests can be interspersed with other code, and annotated with the
|
||||
`#[test]` attribute.
|
||||
|
||||
use std;
|
||||
|
||||
fn twice(x: int) -> int { x + x }
|
||||
|
||||
#[test]
|
||||
fn test_twice() {
|
||||
let i = -100;
|
||||
while i < 100 {
|
||||
assert twice(i) == 2 * i;
|
||||
i += 1;
|
||||
}
|
||||
}
|
||||
|
||||
When you compile the program normally, the `test_twice` function will
|
||||
not be included. To compile and run such tests, compile with the
|
||||
`--test` flag, and then run the result:
|
||||
|
||||
## notrust
|
||||
> rustc --test twice.rs
|
||||
> ./twice
|
||||
running 1 tests
|
||||
test test_twice ... ok
|
||||
result: ok. 1 passed; 0 failed; 0 ignored
|
||||
|
||||
Or, if we change the file to fail, for example by replacing `x + x`
|
||||
with `x + 1`:
|
||||
|
||||
## notrust
|
||||
running 1 tests
|
||||
test test_twice ... FAILED
|
||||
failures:
|
||||
test_twice
|
||||
result: FAILED. 0 passed; 1 failed; 0 ignored
|
||||
|
||||
You can pass a command-line argument to a program compiled with
|
||||
`--test` to run only the tests whose name matches the given string. If
|
||||
we had, for example, test functions `test_twice`, `test_once_1`, and
|
||||
`test_once_2`, running our program with `./twice test_once` would run
|
||||
the latter two, and running it with `./twice test_once_2` would run
|
||||
only the last.
|
||||
|
||||
To indicate that a test is supposed to fail instead of pass, you can
|
||||
give it a `#[should_fail]` attribute.
|
||||
|
||||
use std;
|
||||
|
||||
fn divide(a: float, b: float) -> float {
|
||||
if b == 0f { fail; }
|
||||
a / b
|
||||
}
|
||||
|
||||
#[test]
|
||||
#[should_fail]
|
||||
fn divide_by_zero() { divide(1f, 0f); }
|
||||
|
||||
To disable a test completely, add an `#[ignore]` attribute. Running a
|
||||
test runner (the program compiled with `--test`) with an `--ignored`
|
||||
command-line flag will cause it to also run the tests labelled as
|
||||
ignored.
|
||||
|
||||
A program compiled as a test runner will have the configuration flag
|
||||
`test` defined, so that you can add code that won't be included in a
|
||||
normal compile with the `#[cfg(test)]` attribute (see [conditional
|
||||
compilation](syntax.md#conditional)).
|
|
@ -1,19 +0,0 @@
|
|||
.cm-s-default span.cm-keyword {color: #708;}
|
||||
.cm-s-default span.cm-atom {color: #219;}
|
||||
.cm-s-default span.cm-number {color: #164;}
|
||||
.cm-s-default span.cm-def {color: #00f;}
|
||||
.cm-s-default span.cm-variable {color: black;}
|
||||
.cm-s-default span.cm-variable-2 {color: #05a;}
|
||||
.cm-s-default span.cm-variable-3 {color: #085;}
|
||||
.cm-s-default span.cm-property {color: black;}
|
||||
.cm-s-default span.cm-operator {color: black;}
|
||||
.cm-s-default span.cm-comment {color: #a50;}
|
||||
.cm-s-default span.cm-string {color: #a11;}
|
||||
.cm-s-default span.cm-string-2 {color: #f50;}
|
||||
.cm-s-default span.cm-meta {color: #555;}
|
||||
.cm-s-default span.cm-error {color: #f00;}
|
||||
.cm-s-default span.cm-qualifier {color: #555;}
|
||||
.cm-s-default span.cm-builtin {color: #30a;}
|
||||
.cm-s-default span.cm-bracket {color: #cc7;}
|
||||
.cm-s-default span.cm-tag {color: #170;}
|
||||
.cm-s-default span.cm-attribute {color: #00c;}
|
|
@ -1,31 +0,0 @@
|
|||
body {
|
||||
padding: 1em;
|
||||
margin: 0;
|
||||
font-family: "Helvetica Neue", Helvetica, sans-serif;
|
||||
}
|
||||
|
||||
#content {
|
||||
padding: 1em 6em;
|
||||
max-width: 50em;
|
||||
}
|
||||
|
||||
h1 { font-size: 22pt; }
|
||||
h2 { font-size: 17pt; }
|
||||
h3 { font-size: 14pt; }
|
||||
|
||||
pre {
|
||||
margin: 1.1em 0;
|
||||
padding: .4em .4em .4em 1em;
|
||||
font-size: 120%;
|
||||
}
|
||||
|
||||
p.head {
|
||||
font-size: 80%;
|
||||
font-style: italic;
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
a, a:visited, a:link {
|
||||
text-decoration: none;
|
||||
color: #00438a;
|
||||
}
|
41
mk/docs.mk
41
mk/docs.mk
|
@ -12,7 +12,7 @@ ifeq ($(CFG_PANDOC),)
|
|||
$(info cfg: no pandoc found, omitting doc/rust.pdf)
|
||||
else
|
||||
|
||||
DOCS += doc/rust.html
|
||||
DOCS += doc/rust.html doc/rust.css
|
||||
doc/rust.html: rust.md doc/version.md doc/keywords.md
|
||||
@$(call E, pandoc: $@)
|
||||
$(Q)$(CFG_PANDOC) \
|
||||
|
@ -57,6 +57,26 @@ doc/rust.pdf: doc/rust.tex
|
|||
endif
|
||||
endif
|
||||
endif
|
||||
|
||||
######################################################################
|
||||
# Node (tutorial related)
|
||||
######################################################################
|
||||
ifeq ($(CFG_NODE),)
|
||||
$(info cfg: no node found, omitting doc/tutorial.html)
|
||||
else
|
||||
|
||||
DOCS += doc/tutorial.html
|
||||
doc/tutorial.html: $(S)doc/tutorial.md
|
||||
@$(call E, cp: $(S)doc/rust.css)
|
||||
-$(Q)cp -a $(S)doc/rust.css doc/ 2> /dev/null
|
||||
@$(call E, pandoc: $@)
|
||||
$(Q)$(CFG_NODE) $(S)doc/prep.js --highlight $< | \
|
||||
$(CFG_PANDOC) --standalone --toc \
|
||||
--section-divs --number-sections \
|
||||
--from=markdown --to=html --css=rust.css \
|
||||
--output=$@
|
||||
|
||||
endif
|
||||
endif
|
||||
|
||||
|
||||
|
@ -79,25 +99,6 @@ verify-grammar: doc/rust.g
|
|||
endif
|
||||
|
||||
|
||||
######################################################################
|
||||
# Node (tutorial related)
|
||||
######################################################################
|
||||
ifeq ($(CFG_NODE),)
|
||||
$(info cfg: no node found, omitting doc/tutorial/web)
|
||||
else
|
||||
|
||||
DOCS += doc/tutorial/web/index.html
|
||||
doc/tutorial/web/index.html: \
|
||||
$(wildcard $(S)doc/tutorial/*.md)
|
||||
@$(call E, cp: $(S)doc/tutorial)
|
||||
-$(Q)cp -a $(S)doc/tutorial doc/ 2> /dev/null
|
||||
@$(call E, node: build.js)
|
||||
$(Q)cd doc/tutorial && $(CFG_NODE) build.js
|
||||
|
||||
endif
|
||||
|
||||
|
||||
|
||||
######################################################################
|
||||
# Naturaldocs (library reference related)
|
||||
######################################################################
|
||||
|
|
Loading…
Add table
Reference in a new issue