x.py: allow configuring the build directory
This allows configuring the directory for build artifacts, instead of having it always be ./build. This means you can set it to a constant location, letting you reuse the same cache while working in several different directories. The configuration lives in config.toml under build.build-dir. By default, it keeps the existing default of ./build, but it can be configured to any relative or absolute path. Additionally, it allows making outputs relative to the root of the git repository using $ROOT.
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3 changed files with 15 additions and 2 deletions
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@ -131,6 +131,10 @@
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# for each target triple.
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#target = ["x86_64-unknown-linux-gnu"] # defaults to just the build triple
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# Use this directory to store build artifacts.
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# You can use "$ROOT" to indicate the root of the git repository.
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#build-dir = "build"
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# Instead of downloading the src/stage0.txt version of Cargo specified, use
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# this Cargo binary instead to build all Rust code
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#cargo = "/path/to/bin/cargo"
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@ -332,7 +332,7 @@ class RustBuild(object):
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self.rustc_channel = ''
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self.rustfmt_channel = ''
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self.build = ''
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self.build_dir = os.path.join(os.getcwd(), "build")
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self.build_dir = ''
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self.clean = False
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self.config_toml = ''
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self.rust_root = ''
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@ -891,7 +891,11 @@ def bootstrap(help_triggered):
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build.clean = args.clean
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try:
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with open(args.config or 'config.toml') as config:
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toml_path = args.config or 'config.toml'
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if not os.path.exists(toml_path):
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toml_path = os.path.join(build.rust_root, toml_path)
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with open(toml_path) as config:
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build.config_toml = config.read()
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except (OSError, IOError):
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pass
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@ -906,6 +910,9 @@ def bootstrap(help_triggered):
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build.check_vendored_status()
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build_dir = build.get_toml('build-dir', 'build') or 'build'
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build.build_dir = os.path.abspath(build_dir.replace("$ROOT", build.rust_root))
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data = stage0_data(build.rust_root)
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build.date = data['date']
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build.rustc_channel = data['rustc']
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@ -212,6 +212,8 @@ struct Build {
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host: Vec<String>,
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#[serde(default)]
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target: Vec<String>,
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// This is ignored, the rust code always gets the build directory from the `BUILD_DIR` env variable
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build_dir: Option<String>,
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cargo: Option<String>,
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rustc: Option<String>,
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rustfmt: Option<String>, /* allow bootstrap.py to use rustfmt key */
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