Commit graph

8 commits

Author SHA1 Message Date
Michael Woerister
fd7557b7ee debuginfo: Make sure that type names for closure and generator environments are unique in debuginfo.
Before this change, closure/generator environments coming from different
instantiations of the same generic function were all assigned the same
name even though they were distinct types with potentially different data
layout. Now we append the generic arguments of the originating function
to the type name.

This commit also emits '{closure_env#0}' as the name of these types in
order to disambiguate them from the accompanying closure function
'{closure#0}'. Previously both were assigned the same name.
2022-02-01 10:39:40 +01:00
Daniel Paoliello
aac8a88552 Improve debug symbol names to avoid ambiguity and work better with MSVC's debugger
There are several cases where names of types and functions in the debug info are either ambiguous, or not helpful, such as including ambiguous placeholders (e.g., `{{impl}}`, `{{closure}}` or `dyn _'`) or dropping qualifications (e.g., for dynamic types).

Instead, each debug symbol name should be unique and useful:
* Include disambiguators for anonymous `DefPathDataName` (closures and generators), and unify their formatting when used as a path-qualifier vs item being qualified.
* Qualify the principal trait for dynamic types.
* If there is no principal trait for a dynamic type, emit all other traits instead.
* Respect the `qualified` argument when emitting ref and pointer types.
* For implementations, emit the disambiguator.
* Print const generics when emitting generic parameters or arguments.

Additionally, when targeting MSVC, its debugger treats many command arguments as C++ expressions, even when the argument is defined to be a symbol name. As such names in the debug info need to be more C++-like to be parsed correctly:
* Avoid characters with special meaning (`#`, `[`, `"`, `+`).
* Never start a name with `<` or `{` as this is treated as an operator.
* `>>` is always treated as a right-shift, even when parsing generic arguments (so add a space to avoid this).
* Emit function declarations using C/C++ style syntax (e.g., leading return type).
* Emit arrays as a synthetic `array$<type, size>` type.
* Include a `$` in all synthetic types as this is a legal character for C++, but not Rust (thus we avoid collisions with user types).
2021-06-30 11:10:29 -07:00
lrh2000
5bf989ece9 Remove artificial flag from generator variants
- Literally, variants are not artificial. We have `yield` statements,
   upvars and inner variables in the source code.
 - Functionally, we don't want debuggers to suppress the variants. It
   contains the state of the generator, which is useful when debugging.
   So they shouldn't be marked artificial.
 - Debuggers may use artificial flags to find the active variant. In
   this case, marking variants artificial will make debuggers not work
   properly.

Fixes #79009.
2021-04-30 22:36:08 +08:00
Simon Jakobi
3ea62cb5d1 Remove redundant ignore-tidy-linelength annotations
This is step 2 towards fixing #77548.

In the codegen and codegen-units test suites, the `//` comment markers
were kept in order not to affect any source locations. This is because
these tests cannot be automatically `--bless`ed.
2021-04-03 22:30:20 +02:00
Tyler Mandry
887fbd9d34 Split out async fn and generator test
This keeps FileCheck from tripping over unimportant differences in
codegen.
2020-06-24 15:08:59 -07:00
Tyler Mandry
fe3df646fe Give up on checking filename 2020-06-24 15:08:59 -07:00
Tyler Mandry
477ecc51ca Generalize generator-debug test a bit
Don't be so reliant on particular line ordering (though FileCheck makes
this hard in general, IMO). Also disable for MSVC.
2020-06-24 14:53:30 -07:00
Tyler Mandry
367858aedc Add test for generator debuginfo 2020-06-24 14:53:29 -07:00