[debuginfo] Emit associated type bindings in trait object type names.
This PR updates debuginfo type name generation for trait objects to include associated type bindings and auto trait bounds -- so that, for example, the debuginfo type name of `&dyn Iterator<Item=Foo>` and `&dyn Iterator<Item=Bar>` don't both map to just `&dyn Iterator` anymore.
The following table shows examples of debuginfo type names before and after the PR:
| type | before | after |
|------|---------|-------|
| `&dyn Iterator<Item=u32>>` | `&dyn Iterator` | `&dyn Iterator<Item=u32>` |
| `&(dyn Iterator<Item=u32>> + Sync)` | `&dyn Iterator` | `&(dyn Iterator<Item=u32> + Sync)` |
| `&(dyn SomeTrait<bool, i8, Bar=u32>> + Send)` | `&dyn SomeTrait<bool, i8>` | `&(dyn SomeTrait<bool, i8, Bar=u32>> + Send)` |
For targets that need C++-like type names, we use `assoc$<Item,u32>` instead of `Item=u32`:
| type | before | after |
|------|---------|-------|
| `&dyn Iterator<Item=u32>>` | `ref$<dyn$<Iterator> >` | `ref$<dyn$<Iterator<assoc$<Item,u32> > > >` |
| `&(dyn Iterator<Item=u32>> + Sync)` | `ref$<dyn$<Iterator> >` | `ref$<dyn$<Iterator<assoc$<Item,u32> >,Sync> >` |
| `&(dyn SomeTrait<bool, i8, Bar=u32>> + Send)` | `ref$<dyn$<SomeTrait<bool, i8> > >` | `ref$<dyn$<SomeTrait<bool,i8,assoc$<Bar,u32> > >,Send> >` |
The PR also adds self-profiling measurements for debuginfo type name generation (re. https://github.com/rust-lang/rust/issues/86431). It looks like the compiler spends up to 0.5% of its time in that task, so the potential for optimizing it via caching seems limited.
However, the perf run also shows [the biggest regression](https://perf.rust-lang.org/detailed-query.html?commit=585e91c718b0b2c5319e1fffd0ff1e62aaf7ccc2&base_commit=b9197978a90be6f7570741eabe2da175fec75375&benchmark=tokio-webpush-simple-debug&run_name=incr-unchanged) in a test case that does not even invoke the code in question. This suggests that the length of the names we generate here can affect performance by influencing how much data the linker has to copy around.
Fixes https://github.com/rust-lang/rust/issues/86134.
Previously, directly tagged enums had a `variant$` field which would
show the name of the active variant. We now show the variant using a
`[variant]` synthetic item just like we do for niche-layout enums.
Also an fix issue with tuple type names where we can't cast to them in
natvis (required by the visualizer for `HashMap`) because of
peculiarities with the natvis expression evaluator.
There are several cases where names of types and functions in the debug info are either ambiguous, or not helpful, such as including ambiguous placeholders (e.g., `{{impl}}`, `{{closure}}` or `dyn _'`) or dropping qualifications (e.g., for dynamic types).
Instead, each debug symbol name should be unique and useful:
* Include disambiguators for anonymous `DefPathDataName` (closures and generators), and unify their formatting when used as a path-qualifier vs item being qualified.
* Qualify the principal trait for dynamic types.
* If there is no principal trait for a dynamic type, emit all other traits instead.
* Respect the `qualified` argument when emitting ref and pointer types.
* For implementations, emit the disambiguator.
* Print const generics when emitting generic parameters or arguments.
Additionally, when targeting MSVC, its debugger treats many command arguments as C++ expressions, even when the argument is defined to be a symbol name. As such names in the debug info need to be more C++-like to be parsed correctly:
* Avoid characters with special meaning (`#`, `[`, `"`, `+`).
* Never start a name with `<` or `{` as this is treated as an operator.
* `>>` is always treated as a right-shift, even when parsing generic arguments (so add a space to avoid this).
* Emit function declarations using C/C++ style syntax (e.g., leading return type).
* Emit arrays as a synthetic `array$<type, size>` type.
* Include a `$` in all synthetic types as this is a legal character for C++, but not Rust (thus we avoid collisions with user types).
NatVis files describe how to display types in some Windows debuggers,
such as Visual Studio, WinDbg, and VS Code.
This commit makes several improvements:
* Adds visualizers for Rc<T>, Weak<T>, and Arc<T>.
* Changes [size] to [len], for consistency with the Rust API.
Visualizers often use [size] to mirror the size() method on C++ STL
collections.
* Several visualizers used the PVOID and ULONG typedefs. These are part
of the Windows API; they are not guaranteed to always be defined in a
pure Rust DLL/EXE. I converted PVOID to `void*` and `ULONG` to
`unsigned long`.
* Cosmetic change: Removed {} braces around the visualized display
for `Option` types. They now display simply as `Some(value)` or
`None`, which reflects what is written in source code.
* The visualizer for `alloc::string::String` makes assumptions about
the layout of `String` (it casts `String*` to another type), rather
than using symbolic expressions. This commit changes the visualizer
so that it simply uses symbolic expressions to access the string
data and string length.
Replace old GDB and LLDB pretty-printers with new ones
which were originally written for IntelliJ Rust.
New LLDB pretty-printers support synthetic children.
New GDB/LLDB pretty-printers support all Rust types
supported by old pretty-printers, and also support:
Rc, Arc, Cell, Ref, RefCell, RefMut, HashMap, HashSet.
Several Microsoft debuggers (VS, VS Code, WinDbg, CDB, ...) consume the `*.natvis` files we embed into rust `*.pdb` files.
While this only tests CDB, that test coverage should help for all of them.
CHANGES
src\bootstrap
- test.rs: Run CDB debuginfo tests on MSVC targets
src\test\debuginfo
- issue-13213.rs: CDB has trouble with this, skip for now (newly discovered regression?)
- pretty-std.rs: Was ignored, re-enable for CDB only to start with, add CDB tests.
- should-fail.rs: Add CDB tests.
src\tools\compiletest:
- Added "-cdb" option
- Added Mode::DebugInfoCdb ("debuginfo-cdb")
- Added run_debuginfo_cdb_test[_no_opt]
- Renamed Mode::DebugInfoBoth -> DebugInfoGdbLldb ("debuginfo-gdb+lldb") since it's no longer clear what "Both" means.
- Find CDB at the default Win10 SDK install path "C:\Program Files (x86)\Windows Kits\10\Debugger\*\cdb.exe"
- Ignore CDB tests if CDB not found.
ISSUES
- `compute_stamp_hash`: not sure if there's any point in hashing `%ProgramFiles(x86)%`
- `OsString` lacks any `*.natvis` entries (would be nice to add in a followup changelist)
- DSTs (array/string slices) which work in VS & VS Code fail in CDB.
- I've avoided `Mode::DebugInfoAll` as 3 debuggers leads to pow(2,3)=8 possible combinations.
REFERENCE
CDB is not part of the base Visual Studio install, but can be added via the Windows 10 SDK:
https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdk
Installing just "Debugging Tools for Windows" is sufficient.
CDB appears to already be installed on appveyor CI, where this changelist can find it, based on it's use here:
0ffc573110/appveyor.yml (L227)
CDB commands and command line reference:
https://docs.microsoft.com/en-us/windows-hardware/drivers/debugger/debugger-reference
A few pretty-printers were returning a quoted string from their
to_string method. It's preferable in gdb to return a lazy string and to
let gdb handle the display by having a "display_hint" method that
returns "string" -- it lets gdb settings (like "set print ...") work, it
handles corrupted strings a bit better, and it passes the information
along to IDEs.
GDB and LLDB pretty printers have some common functionality
and also access some common information, such as the layout of
standard library types. So far, this information has been
duplicated in the two pretty printing python modules. This
commit introduces a common module used by both debuggers.
2015-05-30 20:06:08 +02:00
Renamed from src/test/debuginfo/gdb-pretty-std.rs (Browse further)