Improve the floating point parser in dec2flt.
Greetings everyone,
I've benn studying the rust floating point parser recently and made the following tweaks:
* Remove all remaining traces of `unsafe`. The parser is now 100% safe Rust.
* The trick in which eight digits are processed in parallel is now in a loop.
* Parsing of inf/NaN values has been reworked.
On my system, the changes result in performance improvements for some input values.
resolve: Preserve reexport chains in `ModChild`ren
This may be potentially useful for
- avoiding uses of `hir::ItemKind::Use` (which usually lead to correctness issues)
- preserving documentation comments on all reexports, including those from other crates
- preserving and checking stability/deprecation info on reexports
- all kinds of diagnostics
The second commit then migrates some hacky logic from rustdoc to `module_reexports` to make it simpler and more correct.
Ideally rustdoc should use `module_reexports` immediately at the top level, so `hir::ItemKind::Use`s are never used.
The second commit also fixes issues with https://github.com/rust-lang/rust/pull/109330 and therefore
Fixes https://github.com/rust-lang/rust/issues/109631
Fixes https://github.com/rust-lang/rust/issues/109614
Fixes https://github.com/rust-lang/rust/issues/109424
Receiver disconnection relies on the incorrect assumption that
`head.index != tail.index` implies that the channel is initialized (i.e
`head.block` and `tail.block` point to allocated blocks). However, it
can happen that `head.index != tail.index` and `head.block == null` at
the same time which leads to a segfault when a channel is dropped in
that state.
This can happen because initialization is performed in two steps. First,
the tail block is allocated and the `tail.block` is set. If that is
successful `head.block` is set to the same pointer. Importantly,
initialization is skipped if `tail.block` is not null.
Therefore we can have the following situation:
1. Thread A starts to send the first value of the channel, observes that
`tail.block` is null and begins initialization. It sets `tail.block`
to point to a newly allocated block and then gets preempted.
`head.block` is still null at this point.
2. Thread B starts to send the second value of the channel, observes
that `tail.block` *is not* null and proceeds with writing its value
in the allocated tail block and sets `tail.index` to 1.
3. Thread B drops the receiver of the channel which observes that
`head.index != tail.index` (0 and 1 respectively), therefore there
must be messages to drop. It starts traversing the linked list from
`head.block` which is still a null pointer, leading to a segfault.
This PR fixes this problem by waiting for initialization to complete
when `head.index != tail.index` and the `head.block` is still null. A
similar check exists in `start_recv` for similar reasons.
Fixes#110001
Signed-off-by: Petros Angelatos <petrosagg@gmail.com>
To avoid link time dependency between core and compiler-builtins, when
using opt-level that implicitly enables -Zshare-generics.
While compiler-builtins should be compiled with -Zshare-generics
disabled, the -Zbuild-std does not ensure this at the moment.
Fix buffer overrun in bootstrap and (test-only) symlink_junction
I don't think these can be hit in practice, due to their inputs being valid paths. It's also not security-sensitive code, but just... bad vibes.
I think this is still not really the right way to do this (in terms of path correctness), but is no worse than it was.
r? `@ChrisDenton`
Change core::char::{EscapeUnicode, EscapeDefault and EscapeDebug}
structures from using a state machine to computing escaped sequence
upfront and during iteration just going through the characters.
This is arguably simpler since it’s easier to think about having
a buffer and start..end range to iterate over rather than thinking
about a state machine.
This also harmonises implementation of aforementioned iterators and
core::ascii::EscapeDefault struct. This is done by introducing a new
helper EscapeIterInner struct which holds the buffer and offers simple
methods for iterating over range.
As a side effect, this probably optimises Display implementation for
those types since rather than calling write_char repeatedly, write_str
is invoked once. On 64-bit platforms, it also reduces size of some of
the structs:
| Struct | Before | After |
|----------------------------+--------+-------+
| core::char::EscapeUnicode | 16 | 12 |
| core::char::EscapeDefault | 16 | 12 |
| core::char::EscapeDebug | 16 | 16 |
My ulterior motive and reason why I started looking into this is
addition of as_str method to the iterators. With this change this
will became trivial. It’s also going to be trivial to implement
DoubleEndedIterator if that’s ever desired.
Original `var_os` description said that it _may_ return an error if the value contains `=` or NUL. Let's make no promises on the `None` return value in these situation either, keep it in the [potential mood](https://en.wikipedia.org/wiki/Grammatical_mood#Potential).
Update compiler-builtins to 0.1.91 to bring in msp430 shift primitive…
… fixes.
This fixes unsoundness on MSP430 where `compiler-builtins` and LLVM didn't agree on the width of the shift amount argument of the shifting primitives (4 bytes vs 2 bytes). See https://github.com/rust-lang/compiler-builtins/pull/522 for more details.
binary_heap: Optimize Extend implementation.
This PR makes the `Extend` implementation for `BinaryHeap` no longer rely on specialization, so that it always use the bulk rebuild optimization that was previously only available for the `Vec` specialization.