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bors 90d36fb590 Auto merge of #53621 - jordanrh1:windows-arm, r=alexcrichton
Add target thumbv7a-pc-windows-msvc

This is an early draft of support for Windows/ARM. To test it,

1. Install Visual Studio 2017 and Windows SDK version 17134.
1. Obtain alexcrichton/xz2-rs#35, rust-lang-nursery/compiler-builtins#256, and the fix for [LLVM Bug 38620](https://bugs.llvm.org/show_bug.cgi?id=38620).
2. Open a command prompt and run
```
set CC_thumbv7a-pc-windows-msvc=C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.11.25503\bin\HostX64\arm\CL.exe
set CFLAGS_thumbv7a-pc-windows-msvc=/D_ARM_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE=1 /nologo
c:\python27\python.exe x.py build --host x86_64-pc-windows-msvc --build x86_64-pc-windows-msvc --target thumbv7a-pc-windows-msvc
```

It will build the stage 2 compiler, but fail building stage 2 test. To build an executable targeting windows/arm,
1. Copy `build\x86_64-pc-windows-msvc\stage0\bin\cargo.exe` to `build\x86_64-pc-windows-msvc\stage2\bin`
2. Open a command prompt and run
```
"C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Auxiliary\Build\vcvars64.bat"
set PATH=build\x86_64-pc-windows-msvc\stage2\bin;%PATH%
cargo new hello
cd hello
cargo build --target thumbv7a-pc-windows-msvc –release
```

Copy target\thumbv7a-pc-windows-msvc\release\hello.exe to your platform and run.

There are a number of open issues that I'm hoping to get help with:

 - Error when compiling the `test` crate: `error: cannot link together two panic runtimes: panic_abort and panic_unwind`
 - Warnings when building the compiler_builtins crate: `warning: cl : Command line warning D9002 : ignoring unknown option '-fvisibility=hidden'`. It looks like the build system is passing GCC-style flags to MSVC.
 - How to specify the LIBPATH entries for ARM. Right now they are hardcoded as absolute paths in the target spec.

This pull request depends on
 - alexcrichton/xz2-rs#35 - update vcxproj to Visual Studio 2017
 - rust-lang-nursery/compiler-builtins#256 - fix compile errors when building for windows/arm
 - [Bug 38620 - ARM: Incorrect COFF relocation type for thumb bl instruction](https://bugs.llvm.org/show_bug.cgi?id=38620)

This PR updates #52659
2018-09-13 15:22:05 +00:00
src Auto merge of #53621 - jordanrh1:windows-arm, r=alexcrichton 2018-09-13 15:22:05 +00:00
.gitattributes Mark .fixed files as Rust syntax for GitHub 2018-05-28 11:36:13 +02:00
.gitignore move file-extension based .gitignore down to src/ 2018-08-28 20:04:52 +02:00
.gitmodules Merge branch 'master' into fix-submodules 2018-09-05 21:40:39 -07:00
.mailmap Add mailmap entry for Chris Vittal 2018-05-03 09:38:23 -04:00
.travis.yml Restore lldb build 2018-09-04 11:21:58 -06:00
appveyor.yml Migrate the toolstate update bot to rust-highfive 2018-05-14 22:34:53 +08:00
CODE_OF_CONDUCT.md Synchronizing with code of conduct in rust-www 2018-03-07 08:58:57 -08:00
config.toml.example rustbuild: allow configuring llvm version suffix 2018-09-07 17:33:45 +02:00
configure rustbuild: Rewrite the configure script in Python 2017-08-27 18:53:30 -07:00
CONTRIBUTING.md Also link Clippy repo in the CONTRIBUTING.md file 2018-08-28 20:43:10 +02:00
COPYRIGHT Remove references to AUTHORS.txt file 2018-07-30 07:47:12 +02:00
LICENSE-APACHE Update license, add license boilerplate to most files. Remainder will follow. 2012-12-03 17:12:14 -08:00
LICENSE-MIT LICENSE-MIT: Remove inaccurate (misattributed) copyright notice 2017-07-26 16:51:58 -07:00
README.md docs: Use dollar sign for all bash prompts 2018-09-08 21:22:00 -07:00
RELEASES.md Update RELEASES.md 2018-08-22 21:18:31 +01:00
x.py Rename os variable in bootstrap.py to avoid shadowing os module. 2017-04-30 16:10:31 -04:00

The Rust Programming Language

This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.

Quick Start

Read "Installation" from The Book.

Building from Source

Building on *nix

  1. Make sure you have installed the dependencies:

    • g++ 4.7 or later or clang++ 3.x or later
    • python 2.7 (but not 3.x)
    • GNU make 3.81 or later
    • cmake 3.4.3 or later
    • curl
    • git
  2. Clone the source with git:

    $ git clone https://github.com/rust-lang/rust.git
    $ cd rust
    
  1. Build and install:

    $ git submodule update --init --recursive --progress
    $ ./x.py build && sudo ./x.py install
    

    Note: Install locations can be adjusted by copying the config file from ./config.toml.example to ./config.toml, and adjusting the prefix option under [install]. Various other options, such as enabling debug information, are also supported, and are documented in the config file.

    When complete, sudo ./x.py install will place several programs into /usr/local/bin: rustc, the Rust compiler, and rustdoc, the API-documentation tool. This install does not include Cargo, Rust's package manager, which you may also want to build.

Building on Windows

There are two prominent ABIs in use on Windows: the native (MSVC) ABI used by Visual Studio, and the GNU ABI used by the GCC toolchain. Which version of Rust you need depends largely on what C/C++ libraries you want to interoperate with: for interop with software produced by Visual Studio use the MSVC build of Rust; for interop with GNU software built using the MinGW/MSYS2 toolchain use the GNU build.

MinGW

MSYS2 can be used to easily build Rust on Windows:

  1. Grab the latest MSYS2 installer and go through the installer.

  2. Run mingw32_shell.bat or mingw64_shell.bat from wherever you installed MSYS2 (i.e. C:\msys64), depending on whether you want 32-bit or 64-bit Rust. (As of the latest version of MSYS2 you have to run msys2_shell.cmd -mingw32 or msys2_shell.cmd -mingw64 from the command line instead)

  3. From this terminal, install the required tools:

    # Update package mirrors (may be needed if you have a fresh install of MSYS2)
    $ pacman -Sy pacman-mirrors
    
    # Install build tools needed for Rust. If you're building a 32-bit compiler,
    # then replace "x86_64" below with "i686". If you've already got git, python,
    # or CMake installed and in PATH you can remove them from this list. Note
    # that it is important that you do **not** use the 'python2' and 'cmake'
    # packages from the 'msys2' subsystem. The build has historically been known
    # to fail with these packages.
    $ pacman -S git \
                make \
                diffutils \
                tar \
                mingw-w64-x86_64-python2 \
                mingw-w64-x86_64-cmake \
                mingw-w64-x86_64-gcc
    
  4. Navigate to Rust's source code (or clone it), then build it:

    $ ./x.py build && ./x.py install
    

MSVC

MSVC builds of Rust additionally require an installation of Visual Studio 2013 (or later) so rustc can use its linker. Make sure to check the “C++ tools” option.

With these dependencies installed, you can build the compiler in a cmd.exe shell with:

> python x.py build

Currently, building Rust only works with some known versions of Visual Studio. If you have a more recent version installed the build system doesn't understand then you may need to force rustbuild to use an older version. This can be done by manually calling the appropriate vcvars file before running the bootstrap.

> CALL "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\amd64\vcvars64.bat"
> python x.py build

Specifying an ABI

Each specific ABI can also be used from either environment (for example, using the GNU ABI in PowerShell) by using an explicit build triple. The available Windows build triples are:

  • GNU ABI (using GCC)
    • i686-pc-windows-gnu
    • x86_64-pc-windows-gnu
  • The MSVC ABI
    • i686-pc-windows-msvc
    • x86_64-pc-windows-msvc

The build triple can be specified by either specifying --build=<triple> when invoking x.py commands, or by copying the config.toml file (as described in Building From Source), and modifying the build option under the [build] section.

Configure and Make

While it's not the recommended build system, this project also provides a configure script and makefile (the latter of which just invokes x.py).

$ ./configure
$ make && sudo make install

When using the configure script, the generated config.mk file may override the config.toml file. To go back to the config.toml file, delete the generated config.mk file.

Building Documentation

If youd like to build the documentation, its almost the same:

$ ./x.py doc

The generated documentation will appear under doc in the build directory for the ABI used. I.e., if the ABI was x86_64-pc-windows-msvc, the directory will be build\x86_64-pc-windows-msvc\doc.

Notes

Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier stage of development). As such, source builds require a connection to the Internet, to fetch snapshots, and an OS that can execute the available snapshot binaries.

Snapshot binaries are currently built and tested on several platforms:

Platform / Architecture x86 x86_64
Windows (7, 8, Server 2008 R2)
Linux (2.6.18 or later)
OSX (10.7 Lion or later)

You may find that other platforms work, but these are our officially supported build environments that are most likely to work.

Rust currently needs between 600MiB and 1.5GiB of RAM to build, depending on platform. If it hits swap, it will take a very long time to build.

There is more advice about hacking on Rust in CONTRIBUTING.md.

Getting Help

The Rust community congregates in a few places:

Contributing

To contribute to Rust, please see CONTRIBUTING.

Rust has an IRC culture and most real-time collaboration happens in a variety of channels on Mozilla's IRC network, irc.mozilla.org. The most popular channel is #rust, a venue for general discussion about Rust. And a good place to ask for help would be #rust-beginners.

The rustc guide might be a good place to start if you want to find out how various parts of the compiler work.

Also, you may find the rustdocs for the compiler itself useful.

License

Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.

See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.