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Account for immutably borrowed locals in MIR copy-prop and GVN For the most part, we consider that immutably borrowed `Freeze` locals still fulfill SSA conditions. As the borrow is immutable, any use of the local will have the value given by the single assignment, and there can be no surprise. This allows copy-prop to merge a non-borrowed local with a borrowed local. We chose to keep copy-classes heads unborrowed, as those may be easier to optimize in later passes. This also allows to GVN the value behind an immutable borrow. If a SSA local is borrowed, dereferencing that borrow is equivalent to copying the local's value: re-executing the assignment between the borrow and the dereference would be UB. r? `@ghost` for perf |
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This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.
Why Rust?
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Performance: Fast and memory-efficient, suitable for critical services, embedded devices, and easily integrate with other languages.
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Reliability: Our rich type system and ownership model ensure memory and thread safety, reducing bugs at compile-time.
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Productivity: Comprehensive documentation, a compiler committed to providing great diagnostics, and advanced tooling including package manager and build tool (Cargo), auto-formatter (rustfmt), linter (Clippy) and editor support (rust-analyzer).
Quick Start
Read "Installation" from The Book.
Installing from Source
If you really want to install from source (though this is not recommended), see INSTALL.md.
Getting Help
See https://www.rust-lang.org/community for a list of chat platforms and forums.
Contributing
See CONTRIBUTING.md.
License
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.
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The Rust Foundation owns and protects the Rust and Cargo trademarks and logos (the "Rust Trademarks").
If you want to use these names or brands, please read the media guide.
Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.