e31ebae35a
Add a sparc-unknown-none-elf target. # `sparc-unknown-none-elf` **Tier: 3** Rust for bare-metal 32-bit SPARC V7 and V8 systems, e.g. the Gaisler LEON3. ## Target maintainers - Jonathan Pallant, `jonathan.pallant@ferrous-systems.com`, https://ferrous-systems.com ## Requirements > Does the target support host tools, or only cross-compilation? Only cross-compilation. > Does the target support std, or alloc (either with a default allocator, or if the user supplies an allocator)? Only tested with `libcore` but I see no reason why you couldn't also support `liballoc`. > Document the expectations of binaries built for the target. Do they assume specific minimum features beyond the baseline of the CPU/environment/etc? What version of the OS or environment do they expect? Tested by linking with a standard SPARC bare-metal toolchain - specifically I used the [BCC2] toolchain from Gaisler (both GCC and clang variants, both pre-compiled for x64 Linux and compiling my own SPARC GCC from source to run on `aarch64-apple-darwin`). The target is set to use the lowest-common-denominator `SPARC V7` architecture (yes, they started at V7 - see [Wikipedia](https://en.wikipedia.org/wiki/SPARC#History)). [BCC2]: https://www.gaisler.com/index.php/downloads/compilers > Are there notable `#[target_feature(...)]` or `-C target-feature=` values that programs may wish to use? `-Ctarget-cpu=v8` adds the instructions added in V8. `-Ctarget-cpu=leon3` adds the V8 instructions and sets up scheduling to suit the Gaisler LEON3. > What calling convention does `extern "C"` use on the target? I believe this is defined by the SPARC architecture reference manuals and V7, V8 and V9 are all compatible. > What format do binaries use by default? ELF, PE, something else? ELF ## Building the target > If Rust doesn't build the target by default, how can users build it? Can users just add it to the `target` list in `config.toml`? Yes. I did: ```toml target = ["aarch64-apple-darwin", "sparc-unknown-none-elf"] ``` ## Building Rust programs > Rust does not yet ship pre-compiled artifacts for this target. To compile for this target, you will either need to build Rust with the target enabled (see "Building the target" above), or build your own copy of `core` by using `build-std` or similar. Correct. ## Testing > Does the target support running binaries, or do binaries have varying expectations that prevent having a standard way to run them? No - it's a bare metal platform. > If users can run binaries, can they do so in some common emulator, or do they need native hardware? But if you use [BCC2] as the linker, you get default memory map suitable for the LEON3, and a default BSP for the LEON3, and so you can run the binaries in the `tsim-leon3` simulator from Gaisler. ```console $ cat .cargo/config.toml | grep runner runner = "tsim-leon3 -c sim-commands.txt" $ cat sim-commands.txt run quit $ cargo +sparcrust run --targe=sparc-unknown-none-elf Compiling sparc-demo-rust v0.1.0 (/work/sparc-demo-rust) Finished dev [unoptimized + debuginfo] target(s) in 3.44s Running `tsim-leon3 -c sim-commands.txt target/sparc-unknown-none-elf/debug/sparc-demo-rust` TSIM3 LEON3 SPARC simulator, version 3.1.9 (evaluation version) Copyright (C) 2023, Frontgrade Gaisler - all rights reserved. This software may only be used with a valid license. For latest updates, go to https://www.gaisler.com/ Comments or bug-reports to support@gaisler.com This TSIM evaluation version will expire 2023-11-28 Number of CPUs: 2 system frequency: 50.000 MHz icache: 1 * 4 KiB, 16 bytes/line (4 KiB total) dcache: 1 * 4 KiB, 16 bytes/line (4 KiB total) Allocated 8192 KiB SRAM memory, in 1 bank at 0x40000000 Allocated 32 MiB SDRAM memory, in 1 bank at 0x60000000 Allocated 8192 KiB ROM memory at 0x00000000 section: .text, addr: 0x40000000, size: 104400 bytes section: .rodata, addr: 0x400197d0, size: 15616 bytes section: .data, addr: 0x4001d4d0, size: 1176 bytes read 1006 symbols Initializing and starting from 0x40000000 Hello, this is Rust! PANIC: PanicInfo { payload: Any { .. }, message: Some(I am a panic), location: Location { file: "src/main.rs", line: 33, col: 5 }, can_unwind: true } Program exited normally on CPU 0. ``` > Does the target support running the Rust testsuite? I don't think so, the testsuite requires `libstd` IIRC. ## Cross-compilation toolchains and C code > Does the target support C code? Yes. > If so, what toolchain target should users use to build compatible C code? (This may match the target triple, or it may be a toolchain for a different target triple, potentially with specific options or caveats.) I suggest [BCC2] from Gaisler. It comes in both GCC and Clang variants. |
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compiler | ||
library | ||
LICENSES | ||
src | ||
tests | ||
.editorconfig | ||
.git-blame-ignore-revs | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
.mailmap | ||
Cargo.lock | ||
Cargo.toml | ||
CODE_OF_CONDUCT.md | ||
config.example.toml | ||
configure | ||
CONTRIBUTING.md | ||
COPYRIGHT | ||
LICENSE-APACHE | ||
LICENSE-MIT | ||
README.md | ||
RELEASES.md | ||
rustfmt.toml | ||
triagebot.toml | ||
x | ||
x.ps1 | ||
x.py |
The Rust Programming Language
This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.
Note: this README is for users rather than contributors. If you wish to contribute to the compiler, you should read CONTRIBUTING.md instead.
Quick Start
Read "Installation" from The Book.
Installing from Source
The Rust build system uses a Python script called x.py
to build the compiler,
which manages the bootstrapping process. It lives at the root of the project.
It also uses a file named config.toml
to determine various configuration
settings for the build. You can see a full list of options in
config.example.toml
.
The x.py
command can be run directly on most Unix systems in the following
format:
./x.py <subcommand> [flags]
This is how the documentation and examples assume you are running x.py
.
See the rustc dev guide if this does not work on your
platform.
More information about x.py
can be found by running it with the --help
flag
or reading the rustc dev guide.
Dependencies
Make sure you have installed the dependencies:
python
3 or 2.7git
- A C compiler (when building for the host,
cc
is enough; cross-compiling may need additional compilers) curl
(not needed on Windows)pkg-config
if you are compiling on Linux and targeting Linuxlibiconv
(already included with glibc on Debian-based distros)
To build Cargo, you'll also need OpenSSL (libssl-dev
or openssl-devel
on
most Unix distros).
If building LLVM from source, you'll need additional tools:
g++
,clang++
, or MSVC with versions listed on LLVM's documentationninja
, or GNUmake
3.81 or later (Ninja is recommended, especially on Windows)cmake
3.13.4 or laterlibstdc++-static
may be required on some Linux distributions such as Fedora and Ubuntu
On tier 1 or tier 2 with host tools platforms, you can also choose to download
LLVM by setting llvm.download-ci-llvm = true
.
Otherwise, you'll need LLVM installed and llvm-config
in your path.
See the rustc-dev-guide for more info.
Building on a Unix-like system
Build steps
-
Clone the source with
git
:git clone https://github.com/rust-lang/rust.git cd rust
-
Configure the build settings:
./configure
If you plan to use
x.py install
to create an installation, it is recommended that you set theprefix
value in the[install]
section to a directory:./configure --set install.prefix=<path>
-
Build and install:
./x.py build && ./x.py install
When complete,
./x.py install
will place several programs into$PREFIX/bin
:rustc
, the Rust compiler, andrustdoc
, the API-documentation tool. By default, it will also include Cargo, Rust's package manager. You can disable this behavior by passing--set build.extended=false
to./configure
.
Configure and Make
This project provides a configure script and makefile (the latter of which just
invokes x.py
). ./configure
is the recommended way to programatically
generate a config.toml
. make
is not recommended (we suggest using x.py
directly), but it is supported and we try not to break it unnecessarily.
./configure
make && sudo make install
configure
generates a config.toml
which can also be used with normal x.py
invocations.
Building on Windows
On Windows, we suggest using winget to install dependencies by running the following in a terminal:
winget install -e Python.Python.3
winget install -e Kitware.CMake
winget install -e Git.Git
Then edit your system's PATH
variable and add: C:\Program Files\CMake\bin
.
See
this guide on editing the system PATH
from the Java documentation.
There are two prominent ABIs in use on Windows: the native (MSVC) ABI used by Visual Studio and the GNU ABI used by the GCC toolchain. Which version of Rust you need depends largely on what C/C++ libraries you want to interoperate with. Use the MSVC build of Rust to interop with software produced by Visual Studio and the GNU build to interop with GNU software built using the MinGW/MSYS2 toolchain.
MinGW
MSYS2 can be used to easily build Rust on Windows:
-
Download the latest MSYS2 installer and go through the installer.
-
Run
mingw32_shell.bat
ormingw64_shell.bat
from the MSYS2 installation directory (e.g.C:\msys64
), depending on whether you want 32-bit or 64-bit Rust. (As of the latest version of MSYS2 you have to runmsys2_shell.cmd -mingw32
ormsys2_shell.cmd -mingw64
from the command line instead.) -
From this terminal, install the required tools:
# Update package mirrors (may be needed if you have a fresh install of MSYS2) pacman -Sy pacman-mirrors # Install build tools needed for Rust. If you're building a 32-bit compiler, # then replace "x86_64" below with "i686". If you've already got Git, Python, # or CMake installed and in PATH you can remove them from this list. # Note that it is important that you do **not** use the 'python2', 'cmake', # and 'ninja' packages from the 'msys2' subsystem. # The build has historically been known to fail with these packages. pacman -S git \ make \ diffutils \ tar \ mingw-w64-x86_64-python \ mingw-w64-x86_64-cmake \ mingw-w64-x86_64-gcc \ mingw-w64-x86_64-ninja
-
Navigate to Rust's source code (or clone it), then build it:
python x.py setup user && python x.py build && python x.py install
MSVC
MSVC builds of Rust additionally require an installation of Visual Studio 2017
(or later) so rustc
can use its linker. The simplest way is to get
Visual Studio, check the "C++ build tools" and "Windows 10 SDK" workload.
(If you're installing CMake yourself, be careful that "C++ CMake tools for Windows" doesn't get included under "Individual components".)
With these dependencies installed, you can build the compiler in a cmd.exe
shell with:
python x.py setup user
python x.py build
Right now, building Rust only works with some known versions of Visual Studio. If you have a more recent version installed and the build system doesn't understand, you may need to force rustbuild to use an older version. This can be done by manually calling the appropriate vcvars file before running the bootstrap.
CALL "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvars64.bat"
python x.py build
Specifying an ABI
Each specific ABI can also be used from either environment (for example, using the GNU ABI in PowerShell) by using an explicit build triple. The available Windows build triples are:
- GNU ABI (using GCC)
i686-pc-windows-gnu
x86_64-pc-windows-gnu
- The MSVC ABI
i686-pc-windows-msvc
x86_64-pc-windows-msvc
The build triple can be specified by either specifying --build=<triple>
when
invoking x.py
commands, or by creating a config.toml
file (as described in
Building on a Unix-like system), and passing
--set build.build=<triple>
to ./configure
.
Building Documentation
If you'd like to build the documentation, it's almost the same:
./x.py doc
The generated documentation will appear under doc
in the build
directory for
the ABI used. That is, if the ABI was x86_64-pc-windows-msvc
, the directory
will be build\x86_64-pc-windows-msvc\doc
.
Notes
Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier stage of development). As such, source builds require an Internet connection to fetch snapshots, and an OS that can execute the available snapshot binaries.
See https://doc.rust-lang.org/nightly/rustc/platform-support.html for a list of supported platforms. Only "host tools" platforms have a pre-compiled snapshot binary available; to compile for a platform without host tools you must cross-compile.
You may find that other platforms work, but these are our officially supported build environments that are most likely to work.
Getting Help
See https://www.rust-lang.org/community for a list of chat platforms and forums.
Contributing
See CONTRIBUTING.md.
License
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.
Trademark
The Rust Foundation owns and protects the Rust and Cargo trademarks and logos (the "Rust Trademarks").
If you want to use these names or brands, please read the media guide.
Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.